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authorUjp8LfXBJ6wCPR <github@lillecarl.com>2020-02-08 20:29:18 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-21 15:21:39 +0100
commit91a0fbbd7145d6fb966231689c369d641da06f9b (patch)
treef7ca752f52b78b37fa98ad73725b123b4ca42908 /src/server/game/Garrison/Garrison.cpp
parent94a79bac7a06aa0f931e9d651928de7eea0a8b5c (diff)
Use boost::optional and boost::none instead of smelly pointer (#24134)
* Remove bad pointer usage from CharacterCache Use TrinityCore Option type instead which is intended for this purpose. (Wrapper around boost::option until C++17 bump is finalised) * Unify codestyle regarding TC optional type Based upon advice from @Shauren (cherry picked from commit 76831f1f467efe4aa26a38dc58c9eab2229bce71)
Diffstat (limited to 'src/server/game/Garrison/Garrison.cpp')
-rw-r--r--src/server/game/Garrison/Garrison.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Garrison/Garrison.cpp b/src/server/game/Garrison/Garrison.cpp
index 1f09b37f61f..96b41bbb9a3 100644
--- a/src/server/game/Garrison/Garrison.cpp
+++ b/src/server/game/Garrison/Garrison.cpp
@@ -815,7 +815,7 @@ void Garrison::Plot::ClearBuildingInfo(GarrisonType garrisonType, Player* owner)
plotPlaced.PlotInfo = &PacketInfo;
owner->SendDirectMessage(plotPlaced.Write());
- BuildingInfo.PacketInfo = boost::none;
+ BuildingInfo.PacketInfo.reset();
}
void Garrison::Plot::SetBuildingInfo(WorldPackets::Garrison::GarrisonBuildingInfo const& buildingInfo, Player* owner)