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authorariel- <ariel-@users.noreply.github.com>2017-02-20 14:14:48 -0300
committerariel- <ariel-@users.noreply.github.com>2017-02-20 14:14:48 -0300
commit0d3e1606a931f015f6a8f936293f2d0518cd8c93 (patch)
tree247afa94f945b6cc12e9597c7a78af2886d5aec4 /src/server/game/Globals/ObjectMgr.cpp
parente9d527b70f84d28c7ed0a2d6d0270aa89230c472 (diff)
Core/Stats: cache all item attack power (includes given by equip spells)
- Used for Predatory Strikes calc, it will now properly use all weapon attack power
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 334ee97ed22..62df5d7e63d 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2825,6 +2825,9 @@ void ObjectMgr::LoadItemTemplates()
itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME;
}
+ // Load cached data
+ itemTemplate._LoadTotalAP();
+
++count;
}
while (result->NextRow());