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author | ariel- <ariel-@users.noreply.github.com> | 2017-02-20 14:14:48 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2017-02-20 14:14:48 -0300 |
commit | 0d3e1606a931f015f6a8f936293f2d0518cd8c93 (patch) | |
tree | 247afa94f945b6cc12e9597c7a78af2886d5aec4 /src/server/game/Globals/ObjectMgr.cpp | |
parent | e9d527b70f84d28c7ed0a2d6d0270aa89230c472 (diff) |
Core/Stats: cache all item attack power (includes given by equip spells)
- Used for Predatory Strikes calc, it will now properly use all weapon attack power
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 334ee97ed22..62df5d7e63d 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2825,6 +2825,9 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME; } + // Load cached data + itemTemplate._LoadTotalAP(); + ++count; } while (result->NextRow()); |