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authorleak <leak@bitmx.net>2012-03-19 17:35:27 +0100
committerleak <leak@bitmx.net>2012-03-19 18:09:13 +0100
commit178c658363bb07084c409f044c87b3073a108068 (patch)
tree43d00d1eb361bcccd1e78a09bb2305e4b095fbab /src/server/game/Globals/ObjectMgr.cpp
parentf0ac821e0bb9d72b7fe7d54ee8769a5d29e8f469 (diff)
Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index e5dd2f1ee25..01f41866c5b 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1903,7 +1903,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
uint32 oldMSTime = getMSTime();
// Remove outdated data
- CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_GO_RESPAWNS));
+ CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())");
uint32 count = 0;