diff options
author | leak <leak@bitmx.net> | 2012-03-19 17:35:27 +0100 |
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committer | leak <leak@bitmx.net> | 2012-03-19 18:09:13 +0100 |
commit | 178c658363bb07084c409f044c87b3073a108068 (patch) | |
tree | 43d00d1eb361bcccd1e78a09bb2305e4b095fbab /src/server/game/Globals/ObjectMgr.cpp | |
parent | f0ac821e0bb9d72b7fe7d54ee8769a5d29e8f469 (diff) |
Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index e5dd2f1ee25..01f41866c5b 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1903,7 +1903,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes() uint32 oldMSTime = getMSTime(); // Remove outdated data - CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_GO_RESPAWNS)); + CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())"); uint32 count = 0; |