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authorShauren <shauren.trinity@gmail.com>2014-12-07 01:50:50 +0100
committerShauren <shauren.trinity@gmail.com>2014-12-07 01:50:50 +0100
commit1b0d296da1f4d99f5dcd6f975969a3a715f69fcd (patch)
treefefbc98892ce4e4ccbb6bb1459ec689e8dd95a02 /src/server/game/Globals/ObjectMgr.cpp
parentb68b6417f66d629a3322985272f57e2d1816ab38 (diff)
Core/DataStores: Refactored "gt" dbc handling. Wrapped these stores in a new GameTable class which will calculate correct dbc entry index based on given row/column as well as read number of rows/columns from client files instead of hardcoded GT_MAX_LEVEL
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 793614930b7..aec9a431a08 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3692,8 +3692,8 @@ void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& base
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
- GtOCTBaseHPByClassEntry const* hp = sGtOCTBaseHPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1);
- GtOCTBaseMPByClassEntry const* mp = sGtOCTBaseMPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1);
+ GtOCTBaseHPByClassEntry const* hp = sGtOCTBaseHPByClassStore.EvaluateTable(level - 1, class_ - 1);
+ GtOCTBaseMPByClassEntry const* mp = sGtOCTBaseMPByClassStore.EvaluateTable(level - 1, class_ - 1);
if (!hp || !mp)
{