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author | Shauren <shauren.trinity@gmail.com> | 2014-12-07 01:50:50 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-12-07 01:50:50 +0100 |
commit | 1b0d296da1f4d99f5dcd6f975969a3a715f69fcd (patch) | |
tree | fefbc98892ce4e4ccbb6bb1459ec689e8dd95a02 /src/server/game/Globals/ObjectMgr.cpp | |
parent | b68b6417f66d629a3322985272f57e2d1816ab38 (diff) |
Core/DataStores: Refactored "gt" dbc handling. Wrapped these stores in a new GameTable class which will calculate correct dbc entry index based on given row/column as well as read number of rows/columns from client files instead of hardcoded GT_MAX_LEVEL
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 793614930b7..aec9a431a08 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3692,8 +3692,8 @@ void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& base if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); - GtOCTBaseHPByClassEntry const* hp = sGtOCTBaseHPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1); - GtOCTBaseMPByClassEntry const* mp = sGtOCTBaseMPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1); + GtOCTBaseHPByClassEntry const* hp = sGtOCTBaseHPByClassStore.EvaluateTable(level - 1, class_ - 1); + GtOCTBaseMPByClassEntry const* mp = sGtOCTBaseMPByClassStore.EvaluateTable(level - 1, class_ - 1); if (!hp || !mp) { |