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authorKinzcool <kinzzcool@hotmail.com>2016-09-06 14:18:20 -0400
committerKinzcool <kinzzcool@hotmail.com>2016-09-06 14:18:20 -0400
commit35dcb452521cbbf681652ce284fc900710c6c98a (patch)
treec511fbaa10b2d631bb6e9ff4b5cc4e73bb682082 /src/server/game/Globals/ObjectMgr.cpp
parent050d5d879b332af824c503be02f8fef6592a546d (diff)
Core/Creatures: Load expansion data from `HealthScalingExpansion` column instead of the now-deprecated `exp` one
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp140
1 files changed, 70 insertions, 70 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b3a5919fa15..a0a1288f1bb 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -415,19 +415,19 @@ void ObjectMgr::LoadCreatureTemplates()
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
- // 9 10 11 12 13 14 15 16 17 18 19 20
- "modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, HealthScalingExpansion, RequiredExpansion, VignetteID, "
- // 21 22 23 24 25 26 27 28 29 30 31
+ // 9 10 11 12 13 14 15 16 17 18 19
+ "modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, "
+ // 20 21 22 23 24 25 26 27 28 29 30
"faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, "
- // 32 33 34 35 36 37 38 39 40
+ // 31 32 33 34 35 36 37 38 39
"unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, "
- // 41 42 43 44 45 46 47 48 49 50 51
+ // 40 41 42 43 44 45 46 47 48 49 50
"type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
- // 52 53 54 55 56 57 58 59 60 61 62 63 64
+ // 51 52 53 54 55 56 57 58 59 60 61 62 63
"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 65 66 67 68 69 70 71 72 73
+ // 64 65 66 67 68 69 70 71 72
"InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
- // 74 75 76 77 78 79
+ // 73 74 75 76 77 78
"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template");
if (!result)
@@ -478,62 +478,61 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
creatureTemplate.GossipMenuId = fields[14].GetUInt32();
creatureTemplate.minlevel = fields[15].GetInt16();
creatureTemplate.maxlevel = fields[16].GetInt16();
- creatureTemplate.expansion = fields[17].GetInt16();
- creatureTemplate.HealthScalingExpansion = fields[18].GetInt32();
- creatureTemplate.RequiredExpansion = fields[19].GetUInt32();
- creatureTemplate.VignetteID = fields[20].GetUInt32();
- creatureTemplate.faction = fields[21].GetUInt16();
- creatureTemplate.npcflag = fields[22].GetUInt64();
- creatureTemplate.speed_walk = fields[23].GetFloat();
- creatureTemplate.speed_run = fields[24].GetFloat();
- creatureTemplate.scale = fields[25].GetFloat();
- creatureTemplate.rank = uint32(fields[26].GetUInt8());
- creatureTemplate.dmgschool = uint32(fields[27].GetInt8());
- creatureTemplate.BaseAttackTime = fields[28].GetUInt32();
- creatureTemplate.RangeAttackTime = fields[29].GetUInt32();
- creatureTemplate.BaseVariance = fields[30].GetFloat();
- creatureTemplate.RangeVariance = fields[31].GetFloat();
- creatureTemplate.unit_class = uint32(fields[32].GetUInt8());
- creatureTemplate.unit_flags = fields[33].GetUInt32();
- creatureTemplate.unit_flags2 = fields[34].GetUInt32();
- creatureTemplate.dynamicflags = fields[35].GetUInt32();
- creatureTemplate.family = uint32(fields[36].GetUInt8());
- creatureTemplate.trainer_type = uint32(fields[37].GetUInt8());
- creatureTemplate.trainer_class = uint32(fields[38].GetUInt8());
- creatureTemplate.trainer_race = uint32(fields[39].GetUInt8());
- creatureTemplate.type = uint32(fields[40].GetUInt8());
- creatureTemplate.type_flags = fields[41].GetUInt32();
- creatureTemplate.type_flags2 = fields[42].GetUInt32();
- creatureTemplate.lootid = fields[43].GetUInt32();
- creatureTemplate.pickpocketLootId = fields[44].GetUInt32();
- creatureTemplate.SkinLootId = fields[45].GetUInt32();
+ creatureTemplate.HealthScalingExpansion = fields[17].GetInt32();
+ creatureTemplate.RequiredExpansion = fields[18].GetUInt32();
+ creatureTemplate.VignetteID = fields[19].GetUInt32();
+ creatureTemplate.faction = fields[20].GetUInt16();
+ creatureTemplate.npcflag = fields[21].GetUInt64();
+ creatureTemplate.speed_walk = fields[22].GetFloat();
+ creatureTemplate.speed_run = fields[23].GetFloat();
+ creatureTemplate.scale = fields[24].GetFloat();
+ creatureTemplate.rank = uint32(fields[25].GetUInt8());
+ creatureTemplate.dmgschool = uint32(fields[26].GetInt8());
+ creatureTemplate.BaseAttackTime = fields[27].GetUInt32();
+ creatureTemplate.RangeAttackTime = fields[28].GetUInt32();
+ creatureTemplate.BaseVariance = fields[29].GetFloat();
+ creatureTemplate.RangeVariance = fields[30].GetFloat();
+ creatureTemplate.unit_class = uint32(fields[31].GetUInt8());
+ creatureTemplate.unit_flags = fields[32].GetUInt32();
+ creatureTemplate.unit_flags2 = fields[33].GetUInt32();
+ creatureTemplate.dynamicflags = fields[34].GetUInt32();
+ creatureTemplate.family = uint32(fields[35].GetUInt8());
+ creatureTemplate.trainer_type = uint32(fields[36].GetUInt8());
+ creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
+ creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
+ creatureTemplate.type = uint32(fields[39].GetUInt8());
+ creatureTemplate.type_flags = fields[40].GetUInt32();
+ creatureTemplate.type_flags2 = fields[41].GetUInt32();
+ creatureTemplate.lootid = fields[42].GetUInt32();
+ creatureTemplate.pickpocketLootId = fields[43].GetUInt32();
+ creatureTemplate.SkinLootId = fields[44].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- creatureTemplate.resistance[i] = fields[46 + i - 1].GetInt16();
+ creatureTemplate.resistance[i] = fields[45 + i - 1].GetInt16();
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- creatureTemplate.spells[i] = fields[52 + i].GetUInt32();
-
- creatureTemplate.VehicleId = fields[60].GetUInt32();
- creatureTemplate.mingold = fields[61].GetUInt32();
- creatureTemplate.maxgold = fields[62].GetUInt32();
- creatureTemplate.AIName = fields[63].GetString();
- creatureTemplate.MovementType = uint32(fields[64].GetUInt8());
- creatureTemplate.InhabitType = uint32(fields[65].GetUInt8());
- creatureTemplate.HoverHeight = fields[66].GetFloat();
- creatureTemplate.ModHealth = fields[67].GetFloat();
- creatureTemplate.ModHealthExtra = fields[68].GetFloat();
- creatureTemplate.ModMana = fields[69].GetFloat();
- creatureTemplate.ModManaExtra = fields[70].GetFloat();
- creatureTemplate.ModArmor = fields[71].GetFloat();
- creatureTemplate.ModDamage = fields[72].GetFloat();
- creatureTemplate.ModExperience = fields[73].GetFloat();
- creatureTemplate.RacialLeader = fields[74].GetBool();
- creatureTemplate.movementId = fields[75].GetUInt32();
- creatureTemplate.RegenHealth = fields[76].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[77].GetUInt32();
- creatureTemplate.flags_extra = fields[78].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[79].GetString());
+ creatureTemplate.spells[i] = fields[51 + i].GetUInt32();
+
+ creatureTemplate.VehicleId = fields[59].GetUInt32();
+ creatureTemplate.mingold = fields[60].GetUInt32();
+ creatureTemplate.maxgold = fields[61].GetUInt32();
+ creatureTemplate.AIName = fields[62].GetString();
+ creatureTemplate.MovementType = uint32(fields[63].GetUInt8());
+ creatureTemplate.InhabitType = uint32(fields[64].GetUInt8());
+ creatureTemplate.HoverHeight = fields[65].GetFloat();
+ creatureTemplate.ModHealth = fields[66].GetFloat();
+ creatureTemplate.ModHealthExtra = fields[67].GetFloat();
+ creatureTemplate.ModMana = fields[68].GetFloat();
+ creatureTemplate.ModManaExtra = fields[69].GetFloat();
+ creatureTemplate.ModArmor = fields[70].GetFloat();
+ creatureTemplate.ModDamage = fields[71].GetFloat();
+ creatureTemplate.ModExperience = fields[72].GetFloat();
+ creatureTemplate.RacialLeader = fields[73].GetBool();
+ creatureTemplate.movementId = fields[74].GetUInt32();
+ creatureTemplate.RegenHealth = fields[75].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[76].GetUInt32();
+ creatureTemplate.flags_extra = fields[77].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[78].GetString());
}
void ObjectMgr::LoadCreatureTemplateAddons()
@@ -687,10 +686,10 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
if (!ok2)
continue;
- if (cInfo->expansion > difficultyInfo->expansion)
+ if (cInfo->HealthScalingExpansion > difficultyInfo->HealthScalingExpansion)
{
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, exp %u) has different `exp` in difficulty %u mode (Entry: %u, exp %u).",
- cInfo->Entry, cInfo->expansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->expansion);
+ TC_LOG_ERROR("sql.sql", "Creature (ID: %u, Expansion: %u) has different `HealthScalingExpansion` in difficulty %u mode (ID: %u, Expansion %u).",
+ cInfo->Entry, cInfo->HealthScalingExpansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->HealthScalingExpansion);
}
if (cInfo->faction != difficultyInfo->faction)
@@ -965,10 +964,10 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f;
}
- if (cInfo->expansion > (MAX_EXPANSIONS - 1))
+ if (cInfo->HealthScalingExpansion > (MAX_EXPANSIONS - 1))
{
- TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with `exp` %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
- const_cast<CreatureTemplate*>(cInfo)->expansion = 0;
+ TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (ID: %u) with invalid `HealthScalingExpansion` %u. Ignored and set to 0.", cInfo->Entry, cInfo->HealthScalingExpansion);
+ const_cast<CreatureTemplate*>(cInfo)->HealthScalingExpansion = 0;
}
if ((cInfo->HealthScalingExpansion > (MAX_EXPANSIONS - 1)) && cInfo->HealthScalingExpansion != EXPANSION_LEVEL_CURRENT)
@@ -989,13 +988,14 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
- // -1 is used in the client for auto-updating the levels
- // having their expansion set to it to the latest one
- if (cInfo->expansion == -1)
+ // -1, as expansion, is used in CreatureDifficulty.db2 for
+ // auto-updating the levels of creatures having their expansion
+ // set to that value to the current expansion's max leveling level
+ if (cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT)
{
const_cast<CreatureTemplate*>(cInfo)->minlevel = (MAX_LEVEL + cInfo->minlevel);
const_cast<CreatureTemplate*>(cInfo)->maxlevel = (MAX_LEVEL + cInfo->maxlevel);
- const_cast<CreatureTemplate*>(cInfo)->expansion = CURRENT_EXPANSION;
+ const_cast<CreatureTemplate*>(cInfo)->HealthScalingExpansion = CURRENT_EXPANSION;
}
if (cInfo->minlevel < 1 || cInfo->minlevel > STRONG_MAX_LEVEL)