diff options
author | Ovahlord <dreadkiller@gmx.de> | 2023-01-09 19:54:56 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-01-12 22:55:19 +0100 |
commit | 4119f69b214d6199b7ab508e305b2958eeffb332 (patch) | |
tree | 9e0219ec4a54b7c2cff3e9664b10630ec4031404 /src/server/game/Globals/ObjectMgr.cpp | |
parent | d675ed79c51ec64260f751d9d7f3c920da94eed2 (diff) |
Core/Creatures: Split creature_addon and creature_template_addon's byte columns into seperate ones (#28562)
* Instead of dumping raw byte values into these fields, we now only allow setting values which should be accessible to database devs. The remaining byte values should be handled by core internals and spells (pet talents and shapeshifting for example)
(cherry picked from commit 6f835c233f7605d74926a2a3058634c9de478617)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 82 |
1 files changed, 64 insertions, 18 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 432addd74a7..bf6bb94889b 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -715,8 +715,8 @@ void ObjectMgr::LoadCreatureTemplateAddons() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 6 7 8 9 10 - QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_template_addon"); + // 0 1 2 3 4 5 6 7 8 9 10 11 12 + QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_template_addon"); if (!result) { @@ -741,13 +741,16 @@ void ObjectMgr::LoadCreatureTemplateAddons() creatureAddon.path_id = fields[1].GetUInt32(); creatureAddon.mount = fields[2].GetUInt32(); - creatureAddon.bytes1 = fields[3].GetUInt32(); - creatureAddon.bytes2 = fields[4].GetUInt32(); - creatureAddon.emote = fields[5].GetUInt32(); - creatureAddon.aiAnimKit = fields[6].GetUInt16(); - creatureAddon.movementAnimKit = fields[7].GetUInt16(); - creatureAddon.meleeAnimKit = fields[8].GetUInt16(); - creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8()); + creatureAddon.standState = fields[3].GetUInt8(); + creatureAddon.animTier = fields[4].GetUInt8(); + creatureAddon.visFlags = fields[5].GetUInt8(); + creatureAddon.sheathState = fields[6].GetUInt8(); + creatureAddon.pvpFlags = fields[7].GetUInt8(); + creatureAddon.emote = fields[8].GetUInt32(); + creatureAddon.aiAnimKit = fields[9].GetUInt16(); + creatureAddon.movementAnimKit = fields[10].GetUInt16(); + creatureAddon.meleeAnimKit = fields[11].GetUInt16(); + creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[12].GetUInt8()); for (std::string_view aura : Trinity::Tokenize(fields[10].GetStringView(), ' ', false)) { @@ -788,6 +791,26 @@ void ObjectMgr::LoadCreatureTemplateAddons() } } + if (creatureAddon.standState >= MAX_UNIT_STAND_STATE) + { + TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit stand state ({}) defined in `creature_addon`. Truncated to 0.", entry, creatureAddon.standState); + creatureAddon.standState = 0; + } + + if (AnimTier(creatureAddon.animTier) >= AnimTier::Max) + { + TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid animation tier ({}) defined in `creature_addon`. Truncated to 0.", entry, creatureAddon.animTier); + creatureAddon.animTier = 0; + } + + if (creatureAddon.sheathState >= MAX_SHEATH_STATE) + { + TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid sheath state ({}) defined in `creature_addon`. Truncated to 0.", entry, creatureAddon.sheathState); + creatureAddon.sheathState = 0; + } + + // PvPFlags don't need any checking for the time being since they cover the entire range of a byte + if (!sEmotesStore.LookupEntry(creatureAddon.emote)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid emote ({}) defined in `creature_template_addon`.", entry, creatureAddon.emote); @@ -1277,8 +1300,8 @@ void ObjectMgr::LoadCreatureAddons() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 6 7 8 9 10 - QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_addon"); + // 0 1 2 3 4 5 6 7 8 9 10 11 12 + QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_addon"); if (!result) { @@ -1310,13 +1333,16 @@ void ObjectMgr::LoadCreatureAddons() } creatureAddon.mount = fields[2].GetUInt32(); - creatureAddon.bytes1 = fields[3].GetUInt32(); - creatureAddon.bytes2 = fields[4].GetUInt32(); - creatureAddon.emote = fields[5].GetUInt32(); - creatureAddon.aiAnimKit = fields[6].GetUInt16(); - creatureAddon.movementAnimKit = fields[7].GetUInt16(); - creatureAddon.meleeAnimKit = fields[8].GetUInt16(); - creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8()); + creatureAddon.standState = fields[3].GetUInt8(); + creatureAddon.animTier = fields[4].GetUInt8(); + creatureAddon.visFlags = fields[5].GetUInt8(); + creatureAddon.sheathState = fields[6].GetUInt8(); + creatureAddon.pvpFlags = fields[7].GetUInt8(); + creatureAddon.emote = fields[8].GetUInt32(); + creatureAddon.aiAnimKit = fields[9].GetUInt16(); + creatureAddon.movementAnimKit = fields[10].GetUInt16(); + creatureAddon.meleeAnimKit = fields[11].GetUInt16(); + creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[12].GetUInt8()); for (std::string_view aura : Trinity::Tokenize(fields[10].GetStringView(), ' ', false)) { @@ -1357,6 +1383,26 @@ void ObjectMgr::LoadCreatureAddons() } } + if (creatureAddon.standState >= MAX_UNIT_STAND_STATE) + { + TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid unit stand state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.standState); + creatureAddon.standState = 0; + } + + if (AnimTier(creatureAddon.animTier) >= AnimTier::Max) + { + TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid animation tier ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.animTier); + creatureAddon.animTier = 0; + } + + if (creatureAddon.sheathState >= MAX_SHEATH_STATE) + { + TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid sheath state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.sheathState); + creatureAddon.sheathState = 0; + } + + // PvPFlags don't need any checking for the time being since they cover the entire range of a byte + if (!sEmotesStore.LookupEntry(creatureAddon.emote)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid emote ({}) defined in `creature_addon`.", guid, creatureAddon.emote); |