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authorChaouki Dhib <chaodhib@gmail.com>2017-03-23 00:43:04 +0100
committerfunjoker <funjoker109@gmail.com>2020-04-24 17:18:49 +0200
commit5d076cfe291980bc5be9d44ffbae887e3dd5ad59 (patch)
treeac91fc74a4643ce7c1a525c2739af2dcfa3f05ed /src/server/game/Globals/ObjectMgr.cpp
parentb8b6fd9ca0defda540f122bedf5f187d45bc11c7 (diff)
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally. (cherry picked from commit a1f2f30c145f6ad9c4baeffeff32618e71ff537c)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 84196190cce..b4127934e95 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1538,7 +1538,7 @@ void ObjectMgr::LoadCreatureModelInfo()
}
if (modelInfo.combat_reach < 0.1f)
- modelInfo.combat_reach = DEFAULT_COMBAT_REACH;
+ modelInfo.combat_reach = DEFAULT_PLAYER_COMBAT_REACH;
if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID))
{