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authorMachiavelli <machiavelli.trinity@gmail.com>2011-02-27 03:53:24 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-02-27 03:58:41 +0100
commit683cea9e83408b4d87b6e156f28f2905e46dc3ff (patch)
tree4d5569ae0bdbadb4571db4b0c212aefa238972fb /src/server/game/Globals/ObjectMgr.cpp
parentaa2455b586f5db22a1fa2f844a182c7e5478aee8 (diff)
Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset - Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical. - Fix a possible infinite loop. Thanks to manuel for spotting
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 691c647862a..1ebf2fd1c86 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -790,12 +790,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureInfo const* cInfo)
if (cInfo->rangeattacktime == 0)
const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
- if (cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)
- {
- sLog->outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it is expected to be set by code handling `npc_spellclick_spells` content.", cInfo->Entry, UNIT_NPC_FLAG_SPELLCLICK);
- const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
- }
-
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
sLog->outErrorDb("Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);