diff options
author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-27 03:53:24 +0100 |
---|---|---|
committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-27 03:58:41 +0100 |
commit | 683cea9e83408b4d87b6e156f28f2905e46dc3ff (patch) | |
tree | 4d5569ae0bdbadb4571db4b0c212aefa238972fb /src/server/game/Globals/ObjectMgr.cpp | |
parent | aa2455b586f5db22a1fa2f844a182c7e5478aee8 (diff) |
Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 691c647862a..1ebf2fd1c86 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -790,12 +790,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureInfo const* cInfo) if (cInfo->rangeattacktime == 0) const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME; - if (cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK) - { - sLog->outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it is expected to be set by code handling `npc_spellclick_spells` content.", cInfo->Entry, UNIT_NPC_FLAG_SPELLCLICK); - const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; - } - if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) sLog->outErrorDb("Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type); |