diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-02-21 13:08:33 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-02-21 13:08:33 +0100 |
commit | 68fceee10e6eede180ca444a2a7f2af2fe4ba5dc (patch) | |
tree | 5797248d23c302502f304c1f3614d8aaa6f08172 /src/server/game/Globals/ObjectMgr.cpp | |
parent | 6ff1764084d9234f35609a227567875cd95561a1 (diff) |
Core/Spells: Removed leftovers of old cooldown handling
* Use ItemEffect.db2 data directly instead of copying it to another structure
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 25d6512acaf..479b63008d4 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2438,14 +2438,7 @@ void ObjectMgr::LoadItemTemplates() if (itemItr == _itemTemplateStore.end()) continue; - ItemEffect effect; - effect.SpellID = effectEntry->SpellID; - effect.Trigger = effectEntry->Trigger; - effect.Charges = effectEntry->Charges; - effect.Cooldown = effectEntry->Cooldown; - effect.Category = effectEntry->Category; - effect.CategoryCooldown = effectEntry->CategoryCooldown; - itemItr->second.Effects.push_back(effect); + itemItr->second.Effects.push_back(effectEntry); } // Check if item templates for DBC referenced character start outfit are present |