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authorOvahlord <dreadkiller@gmx.de>2023-11-15 10:14:06 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-15 10:14:06 +0100
commit6dcfeb3a85b126e5226debd00bfdf8a6913e15ac (patch)
tree675511e4c46fc7f49cfb532c06a5f747cb210161 /src/server/game/Globals/ObjectMgr.cpp
parentd8b546707130b5fa81f73277c5fbd05e7e7cc2b9 (diff)
Core/Misc: duc tape build
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp24
1 files changed, 4 insertions, 20 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index e882198834a..69ed68c6dd1 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -19,8 +19,6 @@
#include "ArenaTeamMgr.h"
#include "AreaTriggerDataStore.h"
#include "AreaTriggerTemplate.h"
-#include "AzeriteEmpoweredItem.h"
-#include "AzeriteItem.h"
#include "Chat.h"
#include "Containers.h"
#include "CreatureAIFactory.h"
@@ -3317,12 +3315,6 @@ void ObjectMgr::LoadItemTemplates()
specs.set();
}
- // Load item effects (spells)
- for (ItemXItemEffectEntry const* effectEntry : sItemXItemEffectStore)
- if (ItemTemplate* item = Trinity::Containers::MapGetValuePtr(_itemTemplateStore, effectEntry->ItemID))
- if (ItemEffectEntry const* effect = sItemEffectStore.LookupEntry(effectEntry->ItemEffectID))
- item->Effects.push_back(effect);
-
TC_LOG_INFO("server.loading", ">> Loaded {} item templates in {} ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
@@ -6405,8 +6397,6 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
Item::DeleteFromDB(nonTransactional, itr2->item_guid);
- AzeriteItem::DeleteFromDB(nonTransactional, itr2->item_guid);
- AzeriteEmpoweredItem::DeleteFromDB(nonTransactional, itr2->item_guid);
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
@@ -6938,8 +6928,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyardInZone(WorldLocation con
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry
|| mapEntry->CorpseMapID < 0
- || uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId()
- || (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0)) // Check X and Y
+ || uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId()) // Check X and Y
{
// not have any corrdinates for check distance anyway
entryFar = entry;
@@ -6947,20 +6936,15 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyardInZone(WorldLocation con
}
// at entrance map calculate distance (2D);
- float dist2 = (entry->Loc.GetPositionX() - mapEntry->Corpse.X) * (entry->Loc.GetPositionX() - mapEntry->Corpse.X)
- + (entry->Loc.GetPositionY() - mapEntry->Corpse.Y) * (entry->Loc.GetPositionY() - mapEntry->Corpse.Y);
if (foundEntr)
{
- if (dist2 < distEntr)
- {
- distEntr = dist2;
- entryEntr = entry;
- }
+ distEntr = 0.f;
+ entryEntr = entry;
}
else
{
foundEntr = true;
- distEntr = dist2;
+ distEntr = 0.f;
entryEntr = entry;
}
}