diff options
author | Naios <naios-dev@live.de> | 2016-04-02 22:37:51 +0200 |
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committer | Naios <naios-dev@live.de> | 2016-04-11 21:40:38 +0200 |
commit | 775e0764e8ec14cfdaeb8db3852da95311004337 (patch) | |
tree | ff4b3eaac71a450e40e45f1e0469ca6e1a4cf3e6 /src/server/game/Globals/ObjectMgr.cpp | |
parent | 518692b4cbc20af68248119559a248ab8565fe9a (diff) |
Core/Game: Move scheduled map scripts counter methods into MapManager
* Since those have nothing to do with core scripts and are
not wished inside the ScriptMgr
(cherry picked from commit 59e3cf82acaea5a0e5023e087e0ca1e6a9d15d82)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index fc7d668ae0b..596411f3d67 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -4715,7 +4715,7 @@ void ObjectMgr::LoadScripts(ScriptsType type) if (tableName.empty()) return; - if (sScriptMgr->IsScriptScheduled()) // function cannot be called when scripts are in use. + if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use. return; TC_LOG_INFO("server.loading", "Loading %s...", tableName.c_str()); |