diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2015-08-01 11:58:14 +0200 |
---|---|---|
committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2015-08-01 11:58:14 +0200 |
commit | 8aa55a0b570cfee0445cd841f86baa5ca433a803 (patch) | |
tree | 9abf7cf8d591b7f51ba2a0d59a3df63004fba6ca /src/server/game/Globals/ObjectMgr.cpp | |
parent | 75bc726c9bedf7cb736ff8ef96d30084bac226be (diff) |
Core/Misc: Update game creature template locale in simple system
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 48 |
1 files changed, 28 insertions, 20 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 84b87d93de5..3f595a2cd69 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -302,17 +302,8 @@ void ObjectMgr::LoadCreatureLocales() _creatureLocaleStore.clear(); // need for reload case - QueryResult result = WorldDatabase.Query("SELECT entry, " - "name_loc1, femaleName_loc1, subname_loc1, " - "name_loc2, femaleName_loc2, subname_loc2, " - "name_loc3, femaleName_loc3, subname_loc3, " - "name_loc4, femaleName_loc4, subname_loc4, " - "name_loc5, femaleName_loc5, subname_loc5, " - "name_loc6, femaleName_loc6, subname_loc6, " - "name_loc7, femaleName_loc7, subname_loc7, " - "name_loc8, femaleName_loc8, subname_loc8 " - "FROM locales_creature"); - + // 0 1 2 3 4 5 + QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, NameAlt, Title, TitleAlt FROM creature_template_locale"); if (!result) return; @@ -320,17 +311,24 @@ void ObjectMgr::LoadCreatureLocales() { Field* fields = result->Fetch(); - uint32 entry = fields[0].GetUInt32(); + uint32 id = fields[0].GetUInt32(); + std::string localeName = fields[1].GetString(); - CreatureLocale& data = _creatureLocaleStore[entry]; + std::string name = fields[2].GetString(); + std::string nameAlt = fields[3].GetString(); + std::string title = fields[4].GetString(); + std::string titleAlt = fields[5].GetString(); + + CreatureLocale& data = _creatureLocaleStore[id]; + LocaleConstant locale = GetLocaleByName(localeName); + if (locale == LOCALE_enUS) + continue; + + AddLocaleString(name, locale, data.Name); + AddLocaleString(nameAlt, locale, data.NameAlt); + AddLocaleString(title, locale, data.Title); + AddLocaleString(titleAlt, locale, data.TitleAlt); - for (uint8 i = OLD_TOTAL_LOCALES - 1; i > 0; --i) - { - LocaleConstant locale = (LocaleConstant) i; - AddLocaleString(fields[1 + 3 * (i - 1)].GetString(), locale, data.Name); - AddLocaleString(fields[1 + 3 * (i - 1) + 1].GetString(), locale, data.FemaleName); - AddLocaleString(fields[1 + 3 * (i - 1) + 2].GetString(), locale, data.SubName); - } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature locale strings in %u ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); @@ -394,6 +392,8 @@ void ObjectMgr::LoadPointOfInterestLocales() PointOfInterestLocale& data = _pointOfInterestLocaleStore[id]; LocaleConstant locale = GetLocaleByName(localeName); + if (locale == LOCALE_enUS) + continue; AddLocaleString(name, locale, data.Name); } while (result->NextRow()); @@ -4467,6 +4467,8 @@ void ObjectMgr::LoadQuestTemplateLocale() QuestTemplateLocale& data = _questTemplateLocaleStore[id]; LocaleConstant locale = GetLocaleByName(localeName); + if (locale == LOCALE_enUS) + continue; AddLocaleString(logTitle, locale, data.LogTitle); AddLocaleString(logDescription, locale, data.LogDescription); @@ -4503,6 +4505,8 @@ void ObjectMgr::LoadQuestObjectivesLocale() QuestObjectivesLocale& data = _questObjectivesLocaleStore[id]; LocaleConstant locale = GetLocaleByName(localeName); + if (locale == LOCALE_enUS) + continue; AddLocaleString(Description, locale, data.Description); } @@ -5116,6 +5120,8 @@ void ObjectMgr::LoadPageTextLocales() PageTextLocale& data = _pageTextLocaleStore[id]; LocaleConstant locale = GetLocaleByName(localeName); + if (locale == LOCALE_enUS) + continue; AddLocaleString(text, locale, data.Text); } while (result->NextRow()); @@ -6403,6 +6409,8 @@ void ObjectMgr::LoadGameObjectLocales() GameObjectLocale& data = _gameObjectLocaleStore[id]; LocaleConstant locale = GetLocaleByName(localeName); + if (locale == LOCALE_enUS) + continue; AddLocaleString(name, locale, data.Name); AddLocaleString(castBarCaption, locale, data.CastBarCaption); |