diff options
author | Machiavelli <none@none> | 2010-08-21 03:19:25 +0200 |
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committer | Machiavelli <none@none> | 2010-08-21 03:19:25 +0200 |
commit | 994186f2672547761392c71ed15ded2a83e8c20d (patch) | |
tree | 53eec0c7571642b9490d2a664671cb216a730993 /src/server/game/Globals/ObjectMgr.cpp | |
parent | a7498d2f560e24b2ae3b4f6cc46ea2223a41e16f (diff) |
DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.
*** Experimental, use at own risk, recommended to backup your DBs. ***
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index e60fc55250b..247cbdeb6b1 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -9040,9 +9040,10 @@ void ObjectMgr::_AddOrUpdateGMTicket(GM_Ticket &ticket) ss << ticket.closed << "', '"; ss << ticket.assignedToGM << "', '"; ss << comment << "');"; - CharacterDatabase.BeginTransaction(); - CharacterDatabase.Execute(ss.str().c_str()); - CharacterDatabase.CommitTransaction(); + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + trans->Append(ss.str().c_str()); + CharacterDatabase.CommitTransaction(trans); } void ObjectMgr::RemoveGMTicket(GM_Ticket *ticket, int64 source, bool permanently) |