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authorShauren <shauren.trinity@gmail.com>2016-08-03 08:18:42 +0200
committerShauren <shauren.trinity@gmail.com>2016-08-03 08:18:42 +0200
commit9bc28632b3fb59932d6d4ef124278915c5fa7c4f (patch)
tree36cdb3b85252a18e805900da765d158bcc8a4aaa /src/server/game/Globals/ObjectMgr.cpp
parentda50b5c9b307dac1cf58c7ae15b51b134be32850 (diff)
Core/DataStores: Fixed name validation crash on locales with utf-8 characters encoded on more than a single byte
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index ae81cf9a6c4..3b731ef2519 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7638,7 +7638,7 @@ ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
return CHAR_NAME_THREE_CONSECUTIVE;
- return sDB2Manager.ValidateName(name, locale);
+ return sDB2Manager.ValidateName(wname, locale);
}
bool ObjectMgr::IsValidCharterName(const std::string& name)