diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-08-03 08:18:42 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-08-03 08:18:42 +0200 |
commit | 9bc28632b3fb59932d6d4ef124278915c5fa7c4f (patch) | |
tree | 36cdb3b85252a18e805900da765d158bcc8a4aaa /src/server/game/Globals/ObjectMgr.cpp | |
parent | da50b5c9b307dac1cf58c7ae15b51b134be32850 (diff) |
Core/DataStores: Fixed name validation crash on locales with utf-8 characters encoded on more than a single byte
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index ae81cf9a6c4..3b731ef2519 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -7638,7 +7638,7 @@ ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant if (wname[i] == wname[i-1] && wname[i] == wname[i-2]) return CHAR_NAME_THREE_CONSECUTIVE; - return sDB2Manager.ValidateName(name, locale); + return sDB2Manager.ValidateName(wname, locale); } bool ObjectMgr::IsValidCharterName(const std::string& name) |