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authorLiberate <tbaart@gmail.com>2010-08-27 18:18:26 +0200
committerLiberate <tbaart@gmail.com>2010-08-27 18:18:26 +0200
commit9bd804deced7dff9e170d19fc7744afb9afb8062 (patch)
tree8b8bad6c163f992b1ff1ec9250f10d986948916b /src/server/game/Globals/ObjectMgr.cpp
parente2dc4c3a66a53109616bff726bb4f4e198af580b (diff)
Updates the arena rating system to use Matchmaker Rating.
The arena_team_stats sql in this commit sets all ratings to 0. You start with 0 Team Rating and 1500 Matchmaker Rating. Personal rating is moved to character_arena_stats, and will not reset when disbanding an arena team. This new system is based on all the info I could get, but Blizzard didn't leak much info about the new system. At least this system is really close to the official system. Any issues found should be reported in an issue. Huge thanks go to Aokromes for the intensive testing he has done with me. Also thanks to Parzival for hearing me out and giving his ideas. Fixes issue #3189 --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 3929c980a53..1e425dbe430 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3552,7 +3552,7 @@ void ObjectMgr::LoadArenaTeams()
// load arena_team members
QueryResult_AutoPtr arenaTeamMembersResult = CharacterDatabase.Query(
// 0 1 2 3 4 5 6 7 8
- "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
+ "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,name,class "
"FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
barGoLink bar(result->GetRowCount());