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authorTraesh <Traesh@users.noreply.github.com>2018-11-07 20:23:30 +0100
committerShauren <shauren.trinity@gmail.com>2018-11-07 20:23:30 +0100
commit9d210476e57949094fdd286001ef4900564edca5 (patch)
tree1e8ed5d261698e633ee3371779d30f8c1666526e /src/server/game/Globals/ObjectMgr.cpp
parent31f0186d20a1944e5d0ff47d71ca8f560074de4b (diff)
Core/Creatures: Update creature model handling with new display scale (#22567)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp320
1 files changed, 156 insertions, 164 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index af49f29b3c1..78d7d263755 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -54,6 +54,7 @@
#include "VMapFactory.h"
#include "World.h"
#include <G3D/g3dmath.h>
+#include <numeric>
ScriptMapMap sSpellScripts;
ScriptMapMap sEventScripts;
@@ -411,21 +412,21 @@ void ObjectMgr::LoadCreatureTemplates()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8
- QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
- // 9 10 11 12 13 14 15 16 17 18 19 20
- "modelid4, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, "
- // 21 22 23 24 25 26 27 28 29 30 31
+ // 0 1 2 3 4 5 6 7 8
+ QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, "
+ // 9 10 11 12 13 14 15 16
+ "TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, "
+ // 17 18 19 20 21 22 23 24 25 26 27
"faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, "
- // 32 33 34 35 36 37 38 39
+ // 28 29 30 31 32 33 34 35
"unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, "
- // 40 41 42 43 44 45 46 47 48 49 50
+ // 36 37 38 39 40 41 42 43 44 45 46
"type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
- // 51 52 53 54 55 56 57 58 59 60 61 62 63
+ // 47 48 49 50 51 52 53 54 55 56 57 58 59
"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 64 65 66 67 68 69 70 71 72
+ // 60 61 62 63 64 65 66 67 68
"InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
- // 73 74 75 76 77 78
+ // 69 70 71 72 73 74
"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template");
if (!result)
@@ -442,6 +443,9 @@ void ObjectMgr::LoadCreatureTemplates()
}
while (result->NextRow());
+ // We load the creature models after loading but before checking
+ LoadCreatureTemplateModels();
+
// Checking needs to be done after loading because of the difficulty self referencing
for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr)
CheckCreatureTemplate(&itr->second);
@@ -463,72 +467,121 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
- creatureTemplate.Modelid1 = fields[6].GetUInt32();
- creatureTemplate.Modelid2 = fields[7].GetUInt32();
- creatureTemplate.Modelid3 = fields[8].GetUInt32();
- creatureTemplate.Modelid4 = fields[9].GetUInt32();
- creatureTemplate.Name = fields[10].GetString();
- creatureTemplate.FemaleName = fields[11].GetString();
- creatureTemplate.SubName = fields[12].GetString();
- creatureTemplate.TitleAlt = fields[13].GetString();
- creatureTemplate.IconName = fields[14].GetString();
- creatureTemplate.GossipMenuId = fields[15].GetUInt32();
- creatureTemplate.minlevel = fields[16].GetInt16();
- creatureTemplate.maxlevel = fields[17].GetInt16();
- creatureTemplate.HealthScalingExpansion = fields[18].GetInt32();
- creatureTemplate.RequiredExpansion = fields[19].GetUInt32();
- creatureTemplate.VignetteID = fields[20].GetUInt32();
- creatureTemplate.faction = fields[21].GetUInt16();
- creatureTemplate.npcflag = fields[22].GetUInt64();
- creatureTemplate.speed_walk = fields[23].GetFloat();
- creatureTemplate.speed_run = fields[24].GetFloat();
- creatureTemplate.scale = fields[25].GetFloat();
- creatureTemplate.rank = uint32(fields[26].GetUInt8());
- creatureTemplate.dmgschool = uint32(fields[27].GetInt8());
- creatureTemplate.BaseAttackTime = fields[28].GetUInt32();
- creatureTemplate.RangeAttackTime = fields[29].GetUInt32();
- creatureTemplate.BaseVariance = fields[30].GetFloat();
- creatureTemplate.RangeVariance = fields[31].GetFloat();
- creatureTemplate.unit_class = uint32(fields[32].GetUInt8());
- creatureTemplate.unit_flags = fields[33].GetUInt32();
- creatureTemplate.unit_flags2 = fields[34].GetUInt32();
- creatureTemplate.unit_flags3 = fields[35].GetUInt32();
- creatureTemplate.dynamicflags = fields[36].GetUInt32();
- creatureTemplate.family = CreatureFamily(fields[37].GetUInt8());
- creatureTemplate.trainer_class = uint32(fields[38].GetUInt8());
- creatureTemplate.type = uint32(fields[39].GetUInt8());
- creatureTemplate.type_flags = fields[40].GetUInt32();
- creatureTemplate.type_flags2 = fields[41].GetUInt32();
- creatureTemplate.lootid = fields[42].GetUInt32();
- creatureTemplate.pickpocketLootId = fields[43].GetUInt32();
- creatureTemplate.SkinLootId = fields[44].GetUInt32();
+ creatureTemplate.Name = fields[6].GetString();
+ creatureTemplate.FemaleName = fields[7].GetString();
+ creatureTemplate.SubName = fields[8].GetString();
+ creatureTemplate.TitleAlt = fields[9].GetString();
+ creatureTemplate.IconName = fields[10].GetString();
+ creatureTemplate.GossipMenuId = fields[11].GetUInt32();
+ creatureTemplate.minlevel = fields[12].GetInt16();
+ creatureTemplate.maxlevel = fields[13].GetInt16();
+ creatureTemplate.HealthScalingExpansion = fields[14].GetInt32();
+ creatureTemplate.RequiredExpansion = fields[15].GetUInt32();
+ creatureTemplate.VignetteID = fields[16].GetUInt32();
+ creatureTemplate.faction = fields[17].GetUInt16();
+ creatureTemplate.npcflag = fields[18].GetUInt64();
+ creatureTemplate.speed_walk = fields[19].GetFloat();
+ creatureTemplate.speed_run = fields[20].GetFloat();
+ creatureTemplate.scale = fields[21].GetFloat();
+ creatureTemplate.rank = uint32(fields[22].GetUInt8());
+ creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
+ creatureTemplate.BaseAttackTime = fields[24].GetUInt32();
+ creatureTemplate.RangeAttackTime = fields[25].GetUInt32();
+ creatureTemplate.BaseVariance = fields[26].GetFloat();
+ creatureTemplate.RangeVariance = fields[27].GetFloat();
+ creatureTemplate.unit_class = uint32(fields[28].GetUInt8());
+ creatureTemplate.unit_flags = fields[29].GetUInt32();
+ creatureTemplate.unit_flags2 = fields[30].GetUInt32();
+ creatureTemplate.unit_flags3 = fields[31].GetUInt32();
+ creatureTemplate.dynamicflags = fields[32].GetUInt32();
+ creatureTemplate.family = CreatureFamily(fields[33].GetUInt8());
+ creatureTemplate.trainer_class = uint32(fields[34].GetUInt8());
+ creatureTemplate.type = uint32(fields[35].GetUInt8());
+ creatureTemplate.type_flags = fields[36].GetUInt32();
+ creatureTemplate.type_flags2 = fields[37].GetUInt32();
+ creatureTemplate.lootid = fields[38].GetUInt32();
+ creatureTemplate.pickpocketLootId = fields[39].GetUInt32();
+ creatureTemplate.SkinLootId = fields[40].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- creatureTemplate.resistance[i] = fields[45 + i - 1].GetInt16();
+ creatureTemplate.resistance[i] = fields[41 + i - 1].GetInt16();
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
- creatureTemplate.spells[i] = fields[51 + i].GetUInt32();
-
- creatureTemplate.VehicleId = fields[59].GetUInt32();
- creatureTemplate.mingold = fields[60].GetUInt32();
- creatureTemplate.maxgold = fields[61].GetUInt32();
- creatureTemplate.AIName = fields[62].GetString();
- creatureTemplate.MovementType = uint32(fields[63].GetUInt8());
- creatureTemplate.InhabitType = uint32(fields[64].GetUInt8());
- creatureTemplate.HoverHeight = fields[65].GetFloat();
- creatureTemplate.ModHealth = fields[66].GetFloat();
- creatureTemplate.ModHealthExtra = fields[67].GetFloat();
- creatureTemplate.ModMana = fields[68].GetFloat();
- creatureTemplate.ModManaExtra = fields[69].GetFloat();
- creatureTemplate.ModArmor = fields[70].GetFloat();
- creatureTemplate.ModDamage = fields[71].GetFloat();
- creatureTemplate.ModExperience = fields[72].GetFloat();
- creatureTemplate.RacialLeader = fields[73].GetBool();
- creatureTemplate.movementId = fields[74].GetUInt32();
- creatureTemplate.RegenHealth = fields[75].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[76].GetUInt32();
- creatureTemplate.flags_extra = fields[77].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[78].GetString());
+ creatureTemplate.spells[i] = fields[47 + i].GetUInt32();
+
+ creatureTemplate.VehicleId = fields[55].GetUInt32();
+ creatureTemplate.mingold = fields[56].GetUInt32();
+ creatureTemplate.maxgold = fields[57].GetUInt32();
+ creatureTemplate.AIName = fields[58].GetString();
+ creatureTemplate.MovementType = uint32(fields[59].GetUInt8());
+ creatureTemplate.InhabitType = uint32(fields[60].GetUInt8());
+ creatureTemplate.HoverHeight = fields[61].GetFloat();
+ creatureTemplate.ModHealth = fields[62].GetFloat();
+ creatureTemplate.ModHealthExtra = fields[63].GetFloat();
+ creatureTemplate.ModMana = fields[64].GetFloat();
+ creatureTemplate.ModManaExtra = fields[65].GetFloat();
+ creatureTemplate.ModArmor = fields[66].GetFloat();
+ creatureTemplate.ModDamage = fields[67].GetFloat();
+ creatureTemplate.ModExperience = fields[68].GetFloat();
+ creatureTemplate.RacialLeader = fields[69].GetBool();
+ creatureTemplate.movementId = fields[70].GetUInt32();
+ creatureTemplate.RegenHealth = fields[71].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[72].GetUInt32();
+ creatureTemplate.flags_extra = fields[73].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[74].GetString());
+}
+
+void ObjectMgr::LoadCreatureTemplateModels()
+{
+ uint32 oldMSTime = getMSTime();
+
+ // 0 1 2 3
+ QueryResult result = WorldDatabase.Query("SELECT CreatureID, CreatureDisplayID, DisplayScale, Probability FROM creature_template_model ORDER BY Idx ASC");
+
+ if (!result)
+ {
+ TC_LOG_INFO("server.loading", ">> Loaded 0 creature template model definitions. DB table `creature_template_model` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+ do
+ {
+ Field* fields = result->Fetch();
+
+ uint32 creatureId = fields[0].GetUInt32();
+ uint32 creatureDisplayId = fields[1].GetUInt32();
+ float displayScale = fields[2].GetFloat();
+ float probability = fields[3].GetFloat();
+
+ CreatureTemplate const* cInfo = GetCreatureTemplate(creatureId);
+ if (!cInfo)
+ {
+ TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_model`", creatureId);
+ continue;
+ }
+
+ CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(creatureDisplayId);
+ if (!displayEntry)
+ {
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing CreatureDisplayID id (%u), this can crash the client.", creatureId, creatureDisplayId);
+ continue;
+ }
+
+ CreatureModelInfo const* modelInfo = GetCreatureModelInfo(creatureDisplayId);
+ if (!modelInfo)
+ TC_LOG_ERROR("sql.sql", "No model data exist for `CreatureDisplayID` = %u listed by creature (Entry: %u).", creatureDisplayId, creatureId);
+
+ if (displayScale <= 0.0f)
+ displayScale = 1.0f;
+
+ const_cast<CreatureTemplate*>(cInfo)->Models.emplace_back(creatureDisplayId, displayScale, probability);
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded %u creature template models in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateAddons()
@@ -867,76 +920,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->faction = sFactionTemplateStore.AssertEntry(35)->ID; // this might seem stupid but all shit will would break if faction 35 did not exist
}
- // used later for scale
- CreatureDisplayInfoEntry const* displayScaleEntry = nullptr;
-
- if (cInfo->Modelid1)
- {
- CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
- if (!displayEntry)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
- const_cast<CreatureTemplate*>(cInfo)->Modelid1 = 0;
- }
- else
- displayScaleEntry = displayEntry;
-
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
- if (!modelInfo)
- TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry);
- }
-
- if (cInfo->Modelid2)
- {
- CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
- if (!displayEntry)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
- const_cast<CreatureTemplate*>(cInfo)->Modelid2 = 0;
- }
- else if (!displayScaleEntry)
- displayScaleEntry = displayEntry;
-
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);
- if (!modelInfo)
- TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry);
- }
-
- if (cInfo->Modelid3)
- {
- CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
- if (!displayEntry)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
- const_cast<CreatureTemplate*>(cInfo)->Modelid3 = 0;
- }
- else if (!displayScaleEntry)
- displayScaleEntry = displayEntry;
-
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
- if (!modelInfo)
- TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry);
- }
-
- if (cInfo->Modelid4)
- {
- CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
- if (!displayEntry)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
- const_cast<CreatureTemplate*>(cInfo)->Modelid4 = 0;
- }
- else if (!displayScaleEntry)
- displayScaleEntry = displayEntry;
-
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);
- if (!modelInfo)
- TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry);
- }
-
- if (!displayScaleEntry)
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
-
for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k)
{
if (cInfo->KillCredit[k])
@@ -949,6 +932,11 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
}
}
+ if (!cInfo->Models.size())
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) does not have any existing display id in creature_template_model.", cInfo->Entry);
+ else if (std::accumulate(cInfo->Models.begin(), cInfo->Models.end(), 0.0f, [](float sum, CreatureModel const& model) { return sum + model.Probability; }) <= 0.0f)
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has zero total chance for all models in creature_template_model.", cInfo->Entry);
+
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
@@ -1029,15 +1017,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
- /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
- if (cInfo->scale <= 0.0f)
- {
- if (displayScaleEntry)
- const_cast<CreatureTemplate*>(cInfo)->scale = displayScaleEntry->CreatureModelScale;
- else
- const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f;
- }
-
if (cInfo->HealthScalingExpansion < EXPANSION_LEVEL_CURRENT || cInfo->HealthScalingExpansion > (MAX_EXPANSIONS - 1))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (ID: %u) with invalid `HealthScalingExpansion` %i. Ignored and set to 0.", cInfo->Entry, cInfo->HealthScalingExpansion);
@@ -1409,14 +1388,16 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const
return nullptr;
}
-uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
+CreatureModel const* ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
{
// Load creature model (display id)
if (data && data->displayid)
- return data->displayid;
+ if (CreatureModel const* model = cinfo->GetModelWithDisplayId(data->displayid))
+ return model;
if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
- return cinfo->GetRandomValidModelId();
+ if (CreatureModel const* model = cinfo->GetRandomValidModel())
+ return model;
// Triggers by default receive the invisible model
return cinfo->GetFirstInvisibleModel();
@@ -1449,9 +1430,9 @@ void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64& npcFl
}
}
-CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID) const
+CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const
{
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID);
+ CreatureModelInfo const* modelInfo = GetCreatureModelInfo(model->CreatureDisplayID);
if (!modelInfo)
return nullptr;
@@ -1460,11 +1441,20 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* display
{
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->displayId_other_gender);
if (!minfo_tmp)
- TC_LOG_ERROR("sql.sql", "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, modelInfo->displayId_other_gender);
+ TC_LOG_ERROR("sql.sql", "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", model->CreatureDisplayID, modelInfo->displayId_other_gender);
else
{
// DisplayID changed
- *displayID = modelInfo->displayId_other_gender;
+ model->CreatureDisplayID = modelInfo->displayId_other_gender;
+ if (creatureTemplate)
+ {
+ auto itr = std::find_if(creatureTemplate->Models.begin(), creatureTemplate->Models.end(), [&](CreatureModel const& templateModel)
+ {
+ return templateModel.CreatureDisplayID == modelInfo->displayId_other_gender;
+ });
+ if (itr != creatureTemplate->Models.end())
+ *model = *itr;
+ }
return minfo_tmp;
}
}
@@ -6234,7 +6224,8 @@ void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uin
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
{
- uint32 mount_id = 0;
+ CreatureModel mountModel;
+ CreatureTemplate const* mount_info = nullptr;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
@@ -6254,22 +6245,23 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
}
- CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
+ mount_info = GetCreatureTemplate(mount_entry);
if (mount_info)
{
- mount_id = mount_info->GetRandomValidModelId();
- if (!mount_id)
+ CreatureModel const* model = mount_info->GetRandomValidModel();
+ if (!model)
{
TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
return 0;
}
+ mountModel = *model;
}
}
// minfo is not actually used but the mount_id was updated
- GetCreatureModelRandomGender(&mount_id);
+ GetCreatureModelRandomGender(&mountModel, mount_info);
- return mount_id;
+ return mountModel.CreatureDisplayID;
}
void ObjectMgr::LoadGraveyardZones()