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authorChaouki Dhib <chaodhib@gmail.com>2017-03-23 00:43:04 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-03-23 00:43:04 +0100
commita1f2f30c145f6ad9c4baeffeff32618e71ff537c (patch)
treea4c6205c64f22b66d887585aa2778cbf443d9764 /src/server/game/Globals/ObjectMgr.cpp
parenta88d4e9b0014c7204249fc354168878b0e3abb8e (diff)
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally.
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b7a1788871f..43681910ac0 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1396,7 +1396,7 @@ void ObjectMgr::LoadCreatureModelInfo()
}
if (modelInfo.combat_reach < 0.1f)
- modelInfo.combat_reach = DEFAULT_COMBAT_REACH;
+ modelInfo.combat_reach = DEFAULT_PLAYER_COMBAT_REACH;
if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelId))
modelInfo.is_trigger = strstr(modelData->ModelPath, "InvisibleStalker") != nullptr;