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authorGiacomo Pozzoni <giacomopoz@gmail.com>2021-01-22 19:48:50 +0100
committerGitHub <noreply@github.com>2021-01-22 19:48:50 +0100
commita22bc236ebc038c723774e5b38cd93e814ccc43d (patch)
tree13776e3ab391e2ab12a7901c8393a2016a2850f7 /src/server/game/Globals/ObjectMgr.cpp
parentbbbf607fe7ab0b58e4d0611d3bff78cfc8a511d0 (diff)
Core/Creature: Add new db field InteractionPauseTimer (#25880)
* Core/Creature: Add new db field InteractionPauseTimer Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer) * Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value * Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer * Handle InteractionPauseTimer set to 0 as "don't stop at all" * Implement InteractionPauseTimer in creature_movement_override creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature) * Read default InteractionPauseTimer from worldserver.conf * Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp89
1 files changed, 57 insertions, 32 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index db4a45d5011..d68a07234f3 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -468,30 +468,32 @@ void ObjectMgr::LoadCreatureTemplates()
// 49
"ctm.Random,"
// 50
- "HoverHeight,"
+ "ctm.InteractionPauseTimer,"
// 51
- "HealthModifier,"
+ "HoverHeight,"
// 52
- "ManaModifier,"
+ "HealthModifier,"
// 53
- "ArmorModifier,"
+ "ManaModifier,"
// 54
- "DamageModifier,"
+ "ArmorModifier,"
// 55
- "ExperienceModifier,"
+ "DamageModifier,"
// 56
- "RacialLeader,"
+ "ExperienceModifier,"
// 57
- "movementId,"
+ "RacialLeader,"
// 58
- "RegenHealth,"
+ "movementId,"
// 59
- "mechanic_immune_mask,"
+ "RegenHealth,"
// 60
- "spell_school_immune_mask,"
+ "mechanic_immune_mask,"
// 61
- "flags_extra,"
+ "spell_school_immune_mask,"
// 62
+ "flags_extra,"
+ // 63
"ScriptName"
" FROM creature_template ct"
" LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId");
@@ -595,20 +597,23 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
if (!fields[49].IsNull())
creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[49].GetUInt8());
- creatureTemplate.HoverHeight = fields[50].GetFloat();
- creatureTemplate.ModHealth = fields[51].GetFloat();
- creatureTemplate.ModMana = fields[52].GetFloat();
- creatureTemplate.ModArmor = fields[53].GetFloat();
- creatureTemplate.ModDamage = fields[54].GetFloat();
- creatureTemplate.ModExperience = fields[55].GetFloat();
- creatureTemplate.RacialLeader = fields[56].GetBool();
+ if (!fields[50].IsNull())
+ creatureTemplate.Movement.InteractionPauseTimer = fields[50].GetUInt32();
+
+ creatureTemplate.HoverHeight = fields[51].GetFloat();
+ creatureTemplate.ModHealth = fields[52].GetFloat();
+ creatureTemplate.ModMana = fields[53].GetFloat();
+ creatureTemplate.ModArmor = fields[54].GetFloat();
+ creatureTemplate.ModDamage = fields[55].GetFloat();
+ creatureTemplate.ModExperience = fields[56].GetFloat();
+ creatureTemplate.RacialLeader = fields[57].GetBool();
- creatureTemplate.movementId = fields[57].GetUInt32();
- creatureTemplate.RegenHealth = fields[58].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[59].GetUInt32();
- creatureTemplate.SpellSchoolImmuneMask = fields[60].GetUInt32();
- creatureTemplate.flags_extra = fields[61].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[62].GetString());
+ creatureTemplate.movementId = fields[58].GetUInt32();
+ creatureTemplate.RegenHealth = fields[59].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[60].GetUInt32();
+ creatureTemplate.SpellSchoolImmuneMask = fields[61].GetUInt32();
+ creatureTemplate.flags_extra = fields[62].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[63].GetString());
}
void ObjectMgr::LoadCreatureTemplateResistances()
@@ -1531,7 +1536,19 @@ void ObjectMgr::LoadCreatureMovementOverrides()
_creatureMovementOverrides.clear();
- QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase, Random from creature_movement_override");
+ // Load the data from creature_movement_override and if NULL fallback to creature_template_movement
+ QueryResult result = WorldDatabase.Query(
+ "SELECT cmo.SpawnId,"
+ "COALESCE(cmo.Ground, ctm.Ground),"
+ "COALESCE(cmo.Swim, ctm.Swim),"
+ "COALESCE(cmo.Flight, ctm.Flight),"
+ "COALESCE(cmo.Rooted, ctm.Rooted),"
+ "COALESCE(cmo.Chase, ctm.Chase),"
+ "COALESCE(cmo.Random, ctm.Random),"
+ "COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
+ "FROM creature_movement_override AS cmo "
+ "LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
+ "LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id");
if (!result)
{
@@ -1550,12 +1567,20 @@ void ObjectMgr::LoadCreatureMovementOverrides()
}
CreatureMovementData& movement = _creatureMovementOverrides[spawnId];
- movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].GetUInt8());
- movement.Swim = fields[2].GetBool();
- movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
- movement.Rooted = fields[4].GetBool();
- movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
- movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
+ if (!fields[1].IsNull())
+ movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].GetUInt8());
+ if (!fields[2].IsNull())
+ movement.Swim = fields[2].GetBool();
+ if (!fields[3].IsNull())
+ movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
+ if (!fields[4].IsNull())
+ movement.Rooted = fields[4].GetBool();
+ if (!fields[5].IsNull())
+ movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
+ if (!fields[6].IsNull())
+ movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
+ if (!fields[7].IsNull())
+ movement.InteractionPauseTimer = fields[7].GetUInt32();
CheckCreatureMovement("creature_movement_override", spawnId, movement);
}