diff options
| author | Nayd <dnpd.dd@gmail.com> | 2015-01-11 19:35:24 +0000 |
|---|---|---|
| committer | Nayd <dnpd.dd@gmail.com> | 2015-01-11 19:35:24 +0000 |
| commit | a7b49225283aedd828b42cefb5e113b260003d27 (patch) | |
| tree | 16cae7083adf6ddae1b61ef6e514e0e52d4b0c31 /src/server/game/Globals/ObjectMgr.cpp | |
| parent | e34b2ae663b304a77ac5da1a752c85f3b38b2c44 (diff) | |
DB/Schema: Boost stats in `player_levelstats` from tinyint to smallint
Needed to accommodate base stats higher than 255
Ref #13823
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 1bdcb717c35..b3411b59f26 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3222,7 +3222,7 @@ void ObjectMgr::LoadPlayerInfo() PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1]; for (int i = 0; i < MAX_STATS; i++) - levelInfo.stats[i] = fields[i + 3].GetUInt8(); + levelInfo.stats[i] = fields[i + 3].GetUInt16(); } ++count; |
