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authorjoschiwald <joschiwald.trinity@gmail.com>2014-02-06 21:23:18 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2014-02-06 21:23:18 +0100
commitb000fdca70547a3e1963292e39ff9ebb596e099a (patch)
treeb5cdd9faaee7a8a41c5f2b02ae2fe7274d932dcc /src/server/game/Globals/ObjectMgr.cpp
parent59e14b2b9b2bd545d0ade660a973374829905e67 (diff)
Core/Entities: allow interaction with gameobject questgivers if player can take or return quests
Closes #11269 Closes #8898 Closes #10204 Closes #11410 Closes #7053 Closes #6189 Closes #9474
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index ff87f41ae78..c5c97e74777 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7506,6 +7506,10 @@ void ObjectMgr::LoadGameObjectForQuests()
{
switch (itr->second.type)
{
+ case GAMEOBJECT_TYPE_QUESTGIVER:
+ _gameObjectForQuestStore.insert(itr->second.entry);
+ ++count;
+ break;
case GAMEOBJECT_TYPE_CHEST:
{
// scan GO chest with loot including quest items