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author | joschiwald <joschiwald.trinity@gmail.com> | 2014-02-06 21:23:18 +0100 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-02-06 21:23:18 +0100 |
commit | b000fdca70547a3e1963292e39ff9ebb596e099a (patch) | |
tree | b5cdd9faaee7a8a41c5f2b02ae2fe7274d932dcc /src/server/game/Globals/ObjectMgr.cpp | |
parent | 59e14b2b9b2bd545d0ade660a973374829905e67 (diff) |
Core/Entities: allow interaction with gameobject questgivers if player can take or return quests
Closes #11269
Closes #8898
Closes #10204
Closes #11410
Closes #7053
Closes #6189
Closes #9474
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index ff87f41ae78..c5c97e74777 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -7506,6 +7506,10 @@ void ObjectMgr::LoadGameObjectForQuests() { switch (itr->second.type) { + case GAMEOBJECT_TYPE_QUESTGIVER: + _gameObjectForQuestStore.insert(itr->second.entry); + ++count; + break; case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items |