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authorNay <dnpd.dd@gmail.com>2013-02-25 17:17:53 -0800
committerNay <dnpd.dd@gmail.com>2013-02-25 17:17:53 -0800
commitb00f6a981eb64d1b05a56b8009f3fdbcc20900a8 (patch)
treed6eb080de93a5c1363220f6d11d4b8c6220893ff /src/server/game/Globals/ObjectMgr.cpp
parent4bdc9e6f1cf104fc8f09ab2d9e7c7832c012e2d5 (diff)
parentc34f1aebe67b48ee2b8618636fc7eef7ea8fbd9f (diff)
Merge pull request #9295 from horn/summons
Script/Commands: Make creature_summon_groups table reloadable.
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 222331c48f8..3b71d11757c 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1425,6 +1425,8 @@ void ObjectMgr::LoadTempSummons()
{
uint32 oldMSTime = getMSTime();
+ _tempSummonDataStore.clear(); // needed for reload case
+
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");