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author | Nay <dnpd.dd@gmail.com> | 2013-02-25 17:17:53 -0800 |
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committer | Nay <dnpd.dd@gmail.com> | 2013-02-25 17:17:53 -0800 |
commit | b00f6a981eb64d1b05a56b8009f3fdbcc20900a8 (patch) | |
tree | d6eb080de93a5c1363220f6d11d4b8c6220893ff /src/server/game/Globals/ObjectMgr.cpp | |
parent | 4bdc9e6f1cf104fc8f09ab2d9e7c7832c012e2d5 (diff) | |
parent | c34f1aebe67b48ee2b8618636fc7eef7ea8fbd9f (diff) |
Merge pull request #9295 from horn/summons
Script/Commands: Make creature_summon_groups table reloadable.
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 222331c48f8..3b71d11757c 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1425,6 +1425,8 @@ void ObjectMgr::LoadTempSummons() { uint32 oldMSTime = getMSTime(); + _tempSummonDataStore.clear(); // needed for reload case + // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups"); |