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authorleak <leakzx@googlemail.com>2011-03-10 22:21:50 +0100
committerleak <leakzx@googlemail.com>2011-03-10 22:22:29 +0100
commitb6074f90daf344d88471f8875dbea3fd3ccaee7d (patch)
treeb16f29d59ef6bef577549ef580c537440c0db734 /src/server/game/Globals/ObjectMgr.cpp
parent5b481d36bf1ad4789f8ae664c59b96beea7684c9 (diff)
Core: Cleaned up leftovers from loading functions streamlining
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp33
1 files changed, 17 insertions, 16 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index ae028b7b7a1..964c9aae9d9 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3679,18 +3679,18 @@ void ObjectMgr::LoadGuilds()
mGuildMap.resize(m_guildId, NULL); // Reserve space and initialize storage for loading guilds //TODOLEAK: fix this shit
uint32 count = 0;
-
do
{
-
Field* fields = result->Fetch();
Guild* pNewGuild = new Guild();
+
if (!pNewGuild->LoadFromDB(fields))
{
delete pNewGuild;
continue;
}
AddGuild(pNewGuild);
+
++count;
}
while (result->NextRow());
@@ -3720,14 +3720,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
-
do
{
-
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
+
if (Guild* pGuild = GetGuildById(guildId))
- pGuild->LoadRankFromDB(fields); //TODOLEAK: untangle that shit
+ pGuild->LoadRankFromDB(fields);
+
++count;
}
while (result->NextRow());
@@ -3760,11 +3760,12 @@ void ObjectMgr::LoadGuilds()
do
{
-
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
+
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadMemberFromDB(fields);
+
++count;
}
while (result->NextRow());
@@ -3794,14 +3795,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
-
do
{
-
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
+
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankRightFromDB(fields);
+
++count;
}
while (result->NextRow());
@@ -3831,14 +3832,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
-
do
{
-
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
+
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadEventLogFromDB(fields);
+
++count;
}
while (result->NextRow());
@@ -3869,14 +3870,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
-
do
{
-
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
+
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankEventLogFromDB(fields);
+
++count;
}
while (result->NextRow());
@@ -3906,14 +3907,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
-
do
{
-
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
+
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankTabFromDB(fields);
+
++count;
}
while (result->NextRow());
@@ -3943,14 +3944,14 @@ void ObjectMgr::LoadGuilds()
else
{
uint32 count = 0;
-
do
{
-
Field* fields = result->Fetch();
uint32 guildId = fields[11].GetUInt32();
+
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankItemFromDB(fields);
+
++count;
}
while (result->NextRow());