diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-07-10 21:45:11 +0200 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-07-10 21:45:11 +0200 |
commit | bb7233baa3b1b43584146e7883d32e53919f8502 (patch) | |
tree | 8a9c7a57dee16c4d31503c03c975e4a643565da0 /src/server/game/Globals/ObjectMgr.cpp | |
parent | b44f38ab5dfd1800c63fa0f2e08243853ac35b69 (diff) |
Core/LFG: Added support for display of required item level. for player / group member
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 48dc6ae70c5..9cf70892ddc 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6200,8 +6200,8 @@ void ObjectMgr::LoadAccessRequirements() _accessRequirementStore.clear(); // need for reload case } - // 0 1 2 3 4 5 6 7 8 9 10 - QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item_level, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); + // 0 1 2 3 4 5 6 7 8 9 + QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); if (!result) { @@ -6221,17 +6221,15 @@ void ObjectMgr::LoadAccessRequirements() uint8 difficulty = fields[1].GetUInt8(); uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty); - AccessRequirement* ar = new AccessRequirement(); - - ar->levelMin = fields[2].GetUInt8(); - ar->levelMax = fields[3].GetUInt8(); - ar->item_level = fields[4].GetUInt16(); - ar->item = fields[5].GetUInt32(); - ar->item2 = fields[6].GetUInt32(); - ar->quest_A = fields[7].GetUInt32(); - ar->quest_H = fields[8].GetUInt32(); - ar->achievement = fields[9].GetUInt32(); - ar->questFailedText = fields[10].GetString(); + AccessRequirement* ar = new AccessRequirement(); + ar->levelMin = fields[2].GetUInt8(); + ar->levelMax = fields[3].GetUInt8(); + ar->item = fields[4].GetUInt32(); + ar->item2 = fields[5].GetUInt32(); + ar->quest_A = fields[6].GetUInt32(); + ar->quest_H = fields[7].GetUInt32(); + ar->achievement = fields[8].GetUInt32(); + ar->questFailedText = fields[9].GetString(); if (ar->item) { |