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authorleak <leakzx@googlemail.com>2011-02-22 21:00:11 +0100
committerleak <leakzx@googlemail.com>2011-02-22 21:01:07 +0100
commitbde5adf9bdf77b94757d87aed6f4ba2107f88860 (patch)
tree783bd3c84212585b3277aa13669ba6b543ac94de /src/server/game/Globals/ObjectMgr.cpp
parent6a4fd1c780ba2b286bdcb153c906214be7331bba (diff)
Core/Globals: Cleanup queries should be blocking if we want to be sure to load clean data
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 41564b49a2e..ea648172a2a 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3970,9 +3970,9 @@ void ObjectMgr::LoadGroups()
uint32 oldMSTime = getMSTime();
// Delete all groups whose leader does not exist
- CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_LEADERLESS_GROUPS));
+ CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_LEADERLESS_GROUPS));
// Delete all groups with less than 2 members
- CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS));
+ CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS));
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"