diff options
| author | leak <leakzx@googlemail.com> | 2011-02-22 21:00:11 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-02-22 21:01:07 +0100 |
| commit | bde5adf9bdf77b94757d87aed6f4ba2107f88860 (patch) | |
| tree | 783bd3c84212585b3277aa13669ba6b543ac94de /src/server/game/Globals/ObjectMgr.cpp | |
| parent | 6a4fd1c780ba2b286bdcb153c906214be7331bba (diff) | |
Core/Globals: Cleanup queries should be blocking if we want to be sure to load clean data
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
| -rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 41564b49a2e..ea648172a2a 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3970,9 +3970,9 @@ void ObjectMgr::LoadGroups() uint32 oldMSTime = getMSTime(); // Delete all groups whose leader does not exist - CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_LEADERLESS_GROUPS)); + CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_LEADERLESS_GROUPS)); // Delete all groups with less than 2 members - CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS)); + CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS)); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6" |
