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authorShauren <shauren.trinity@gmail.com>2018-02-27 23:57:54 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-25 19:28:36 +0300
commitbe0f2c297c2209f2d12c1359a8f7933c1b89ec0d (patch)
tree13c4385012253cf017519b34daaa5fbce378ac90 /src/server/game/Globals/ObjectMgr.cpp
parentbea7faa8f9d48894d836c7205b98e36126734d56 (diff)
Core/Maps: Implemented loading swapped maps
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 737f1952348..dc8604fa2e8 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -6252,7 +6252,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo
uint32 MapId = location.GetMapId();
// search for zone associated closest graveyard
- uint32 zoneId = sMapMgr->GetZoneId(PhaseShift(), MapId, x, y, z);
+ uint32 zoneId = sMapMgr->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), MapId, x, y, z);
if (!zoneId)
{