diff options
author | megamage <none@none.none> | 2011-10-18 10:53:34 -0400 |
---|---|---|
committer | megamage <none@none.none> | 2011-10-18 10:53:34 -0400 |
commit | c29ff410015be2ef8c8c55ba3015940962ff56c3 (patch) | |
tree | d2b5b36bbf32bbb695ef0f1456a461294609fd06 /src/server/game/Globals/ObjectMgr.cpp | |
parent | e3f8588a227cbf9108f396131a199d75868bf539 (diff) |
Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index ae7e2d57991..b9eab8588fe 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1568,8 +1568,8 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) { if (mask & 1) { - CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); + uint32 cell_id = (cellCoord.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cellCoord.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id]; cell_guids.creatures.insert(guid); @@ -1584,8 +1584,8 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) { if (mask & 1) { - CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); + uint32 cell_id = (cellCoord.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cellCoord.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id]; cell_guids.creatures.erase(guid); @@ -1880,8 +1880,8 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) { if (mask & 1) { - CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); + uint32 cell_id = (cellCoord.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cellCoord.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id]; cell_guids.gameobjects.insert(guid); @@ -1896,8 +1896,8 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data { if (mask & 1) { - CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); + uint32 cell_id = (cellCoord.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cellCoord.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id]; cell_guids.gameobjects.erase(guid); |