diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2015-04-11 03:52:25 +0200 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2015-04-11 03:52:25 +0200 |
commit | d6311a790bfd2aac811da5cea2bb441e1afafab2 (patch) | |
tree | d011fb2991eb2282db377553a4bf0434103e80f4 /src/server/game/Globals/ObjectMgr.cpp | |
parent | a72390d086cb0b480cb1c767963fc404c9c53620 (diff) |
Core: Fix warnings
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index ef9a25abf70..c9c684e1f29 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5117,7 +5117,7 @@ void ObjectMgr::LoadNPCText() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", _npcTextStore.size(), GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", uint32(_npcTextStore.size()), GetMSTimeDiffToNow(oldMSTime)); } //not very fast function but it is called only once a day, or on starting-up @@ -5372,7 +5372,7 @@ void ObjectMgr::LoadQuestGreetings() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u quest_greeting in %u ms", _questGreetingStore.size(), GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded %u quest_greeting in %u ms", uint32(_questGreetingStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadTavernAreaTriggers() @@ -6918,7 +6918,7 @@ void ObjectMgr::LoadQuestPOI() int32 X = fields[2].GetInt32(); int32 Y = fields[3].GetInt32(); - if (POIs[QuestID].size() <= Idx1 + 1) + if (int32(POIs[QuestID].size()) <= Idx1 + 1) POIs[QuestID].resize(Idx1 + 10); QuestPOIPoint point(X, Y); @@ -6946,7 +6946,7 @@ void ObjectMgr::LoadQuestPOI() int32 WoDUnk1 = fields[13].GetInt32(); QuestPOI POI(BlobIndex, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, WorldMapAreaId, Floor, Priority, Flags, WorldEffectID, PlayerConditionID, WoDUnk1); - if (QuestID < POIs.size() && Idx1 < POIs[QuestID].size()) + if (QuestID < int32(POIs.size()) && Idx1 < int32(POIs[QuestID].size())) { POI.points = POIs[QuestID][Idx1]; _questPOIStore[QuestID].push_back(POI); |