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authorSpp- <u84280@epreinf21.(none)>2011-06-30 14:52:44 +0200
committerSpp- <u84280@epreinf21.(none)>2011-06-30 14:52:44 +0200
commite9aa72cc7b09999a1cbb6df994396ae8823657f6 (patch)
treec7744520221f53ecd5605b153bf10917e2877850 /src/server/game/Globals/ObjectMgr.cpp
parent6fd41ae50e5f988473f86ad8370b60a1e29eac5f (diff)
Cosmetic: rename function escape_string to EscapeString
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 2c69d83f311..356f26e880c 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2002,7 +2002,7 @@ uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
{
uint64 guid = 0;
- CharacterDatabase.escape_string(name);
+ CharacterDatabase.EscapeString(name);
// Player name safe to sending to DB (checked at login) and this function using
QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());