diff options
author | Spp- <u84280@epreinf21.(none)> | 2011-06-30 14:52:44 +0200 |
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committer | Spp- <u84280@epreinf21.(none)> | 2011-06-30 14:52:44 +0200 |
commit | e9aa72cc7b09999a1cbb6df994396ae8823657f6 (patch) | |
tree | c7744520221f53ecd5605b153bf10917e2877850 /src/server/game/Globals/ObjectMgr.cpp | |
parent | 6fd41ae50e5f988473f86ad8370b60a1e29eac5f (diff) |
Cosmetic: rename function escape_string to EscapeString
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 2c69d83f311..356f26e880c 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2002,7 +2002,7 @@ uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const { uint64 guid = 0; - CharacterDatabase.escape_string(name); + CharacterDatabase.EscapeString(name); // Player name safe to sending to DB (checked at login) and this function using QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str()); |