diff options
author | kaelima <kaelima@live.se> | 2011-11-25 18:54:59 +0100 |
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committer | kaelima <kaelima@live.se> | 2011-11-25 18:54:59 +0100 |
commit | ec54bb48952fb0f766c61976f736ad727f9aadd0 (patch) | |
tree | 816594e7dc4373461cb87743d2d09365234b3b1a /src/server/game/Globals/ObjectMgr.cpp | |
parent | 9696d6ba7b02b722b4a03e253ffa653e16940af1 (diff) |
Core/Misc:
Clearing compile errors since UpdateFields were changed:
- Completely remove ammo (Cataclysm change)
- Revert some changes with power/maxpower and only store the 5 needed powers in db (the rest is useless)
- Remove GuildId from corpse
- Move PLAYER_GUILDID to character db (removed updatefield)
Note: Compile is still not working as we need to change currency handling
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 93f58003f6d..f2553b3ace5 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2184,7 +2184,7 @@ void ObjectMgr::LoadItemTemplates() } itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16()); - itemTemplate.ScalingStatValue = fields[49].GetInt32(); + //itemTemplate.ScalingStatValue = fields[49].GetInt32(); for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { |