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authorkaelima <kaelima@live.se>2011-11-25 18:54:59 +0100
committerkaelima <kaelima@live.se>2011-11-25 18:54:59 +0100
commitec54bb48952fb0f766c61976f736ad727f9aadd0 (patch)
tree816594e7dc4373461cb87743d2d09365234b3b1a /src/server/game/Globals/ObjectMgr.cpp
parent9696d6ba7b02b722b4a03e253ffa653e16940af1 (diff)
Core/Misc:
Clearing compile errors since UpdateFields were changed: - Completely remove ammo (Cataclysm change) - Revert some changes with power/maxpower and only store the 5 needed powers in db (the rest is useless) - Remove GuildId from corpse - Move PLAYER_GUILDID to character db (removed updatefield) Note: Compile is still not working as we need to change currency handling
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 93f58003f6d..f2553b3ace5 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2184,7 +2184,7 @@ void ObjectMgr::LoadItemTemplates()
}
itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
- itemTemplate.ScalingStatValue = fields[49].GetInt32();
+ //itemTemplate.ScalingStatValue = fields[49].GetInt32();
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{