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authorleak <leakzx@googlemail.com>2011-01-20 02:11:49 +0100
committerleak <leakzx@googlemail.com>2011-01-20 02:11:49 +0100
commitf7af49291bea4497082e62e11480cd070495210e (patch)
tree8d2722d1560e7faf6a815cbf810bbac7338a818d /src/server/game/Globals/ObjectMgr.cpp
parentc59ea4726e078a844f465407e5d893a1afee06fb (diff)
SQL: Characters db storage type cleanup No. 7 (final) - Note:
- It is _strongly_ recommended to extensively test the recent changes before applying them to live data - To fully resync the character db layout with TC releases it is recommended to dump the characters table with mysqldump --no-data characters > characters_database_livedata.sql and use a diff tool to compare it against sql/base/characters_database.sql
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 9a2e65c3fd7..2a9d518140a 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -5701,7 +5701,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
m->sender = fields[2].GetUInt32();
m->receiver = fields[3].GetUInt32();
bool has_items = fields[4].GetBool();
- m->expire_time = (time_t)fields[5].GetUInt64();
+ m->expire_time = time_t(fields[5].GetUInt32());
m->deliver_time = 0;
m->COD = fields[6].GetUInt32();
m->checked = fields[7].GetUInt32();