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author | Incorrect <ovitnez@gmail.com> | 2016-01-30 11:40:24 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-04-02 19:32:03 +0200 |
commit | f8d5031fca9a639d61e66f0122e1491d43e6fe44 (patch) | |
tree | ea6d1d92c4b62927b5710bcb55185081b82f07a1 /src/server/game/Globals/ObjectMgr.cpp | |
parent | 7031090dc3cfa727dff50c2739ed9ee7dc0f352a (diff) |
Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0
Closes #16416
(cherry picked from commit cc3ae640a48417aae31eac8828842ab50099069b)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 48e694b80c7..a4ebb1d565c 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1803,7 +1803,7 @@ void ObjectMgr::LoadCreatures() if (!ok) continue; - // -1 random, 0 no equipment, + // -1 random, 0 no equipment if (data.equipmentId != 0) { if (!GetEquipmentInfo(data.id, data.equipmentId)) |