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authorIncorrect <ovitnez@gmail.com>2016-01-30 11:40:24 +0200
committerShauren <shauren.trinity@gmail.com>2016-04-02 19:32:03 +0200
commitf8d5031fca9a639d61e66f0122e1491d43e6fe44 (patch)
treeea6d1d92c4b62927b5710bcb55185081b82f07a1 /src/server/game/Globals/ObjectMgr.cpp
parent7031090dc3cfa727dff50c2739ed9ee7dc0f352a (diff)
Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0
Closes #16416 (cherry picked from commit cc3ae640a48417aae31eac8828842ab50099069b)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 48e694b80c7..a4ebb1d565c 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1803,7 +1803,7 @@ void ObjectMgr::LoadCreatures()
if (!ok)
continue;
- // -1 random, 0 no equipment,
+ // -1 random, 0 no equipment
if (data.equipmentId != 0)
{
if (!GetEquipmentInfo(data.id, data.equipmentId))