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authorShauren <shauren.trinity@gmail.com>2016-06-02 18:55:42 +0200
committerShauren <shauren.trinity@gmail.com>2016-06-02 18:55:42 +0200
commitfa1c4991504d22d46bea800cd99a7ec12138e065 (patch)
tree1f78ebc9500907709abb1832653dd8fc1ac07629 /src/server/game/Globals/ObjectMgr.cpp
parentcc03d7ca24f15b900269a87d07e2d1b89f708aad (diff)
Core/PacketIO: Fixed starting spline movement with 0 length segments
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 60035178292..8f0c1ff8b15 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1826,7 +1826,7 @@ void ObjectMgr::LoadCreatures()
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
- if (data.spawndist == 0.0f)
+ if (G3D::fuzzyEq(data.spawndist, 0.0f))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;