aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Globals/ObjectMgr.cpp
diff options
context:
space:
mode:
authormegamage <none@none.none>2011-10-18 11:51:30 -0400
committermegamage <none@none.none>2011-10-18 11:51:30 -0400
commitffdfd9252ba04075a0662cb1eba4383409fd8a60 (patch)
treeac8b7872d42d3c7fad90642cf2522af45b152ffe /src/server/game/Globals/ObjectMgr.cpp
parente27ef595485ab0d5a0c9e5d6e7d3b0e1d1d4c0f9 (diff)
More clean up of grid system.
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b9eab8588fe..e1ff0821bf8 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1627,7 +1627,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
- if (!map->Instanceable() && map->IsLoaded(x, y))
+ if (!map->Instanceable() && map->IsGridLoaded(x, y))
{
GameObject* go = new GameObject;
if (!go->LoadFromDB(guid, map))
@@ -1663,7 +1663,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId)))
{
// We use spawn coords to spawn
- if (!map->Instanceable() && map->IsLoaded(data.posX, data.posY))
+ if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY))
{
Creature* creature = new Creature;
if (!creature->LoadFromDB(guid, map))