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authorVincent-Michael <Vincent_Michael@gmx.de>2012-12-02 16:32:44 +0100
committerVincent-Michael <Vincent_Michael@gmx.de>2012-12-04 14:48:44 +0100
commit2b3b124e0910c53daeaceacb280d51a298055b84 (patch)
tree1d5b5be7a5837c409128f6d7589e33ac579d83ec /src/server/game/Globals/ObjectMgr.h
parent1f55b890b7c07fea4bae75efbd7e20d754f5b434 (diff)
Core/Reputation: Implemented new `reputation_reward_rate` fields for dayily/weekly quests
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.h')
-rw-r--r--src/server/game/Globals/ObjectMgr.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 2adf45084c7..7f009bbd41d 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -463,9 +463,11 @@ typedef UNORDERED_MAP<uint8, MailLevelRewardList> MailLevelRewardContainer;
// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization
struct RepRewardRate
{
- float quest_rate; // We allow rate = 0.0 in database. For this case, it means that
- float creature_rate; // no reputation are given at all for this faction/rate type.
- float spell_rate;
+ float questRate; // We allow rate = 0.0 in database. For this case, it means that
+ float questDailyRate;
+ float questWeeklyRate;
+ float creatureRate; // no reputation are given at all for this faction/rate type.
+ float spellRate;
};
struct ReputationOnKillEntry