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authorNaios <naios-dev@live.de>2015-11-04 20:06:20 +0100
committerCarbenium <carbenium@outlook.com>2015-11-07 13:09:10 +0100
commit3a3a6bbfd2d841f58cb6af191f969830ce852d8c (patch)
tree47aaef336804899237f6e0f36daebff0cbc1b0c2 /src/server/game/Globals/ObjectMgr.h
parent23153c8bf168175c28fe6f1b20f3c0507c75f316 (diff)
Core/Globals: Use std::string rather than char* to pass script names around.
(cherry picked from commit b7b49fe35f87e83813466cb302ff17381792e607) Conflicts: src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Globals/ObjectMgr.cpp
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.h')
-rw-r--r--src/server/game/Globals/ObjectMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 033ea482912..396be440205 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1270,8 +1270,8 @@ class ObjectMgr
bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
void LoadScriptNames();
- char const* GetScriptName(uint32 id) const { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; }
- uint32 GetScriptId(char const* name);
+ std::string const& GetScriptName(uint32 id) const;
+ uint32 GetScriptId(std::string const& name);
SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
{