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authorkandera <kanderacutie@hotmail.com>2012-01-03 08:37:21 -0500
committerkandera <kanderacutie@hotmail.com>2012-01-04 07:59:32 -0500
commit46fb199ee1c5d27ea79f65d63f6fd8dbe29612c6 (patch)
tree95f0308646161a57381293f12a2a7cbf433db598 /src/server/game/Globals/ObjectMgr.h
parent5884f4be315a435c6d45ac7357ad4de7a6beb576 (diff)
Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.h')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 57c6fe1ad2f..1b6d90da0a6 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -687,6 +687,11 @@ class ObjectMgr
QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
return itr != mQuestTemplates.end() ? itr->second : NULL;
}
+ Quest * GetQuestTemplate(uint32 quest_id)
+ {
+ QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
+ return itr != mQuestTemplates.end() ? itr->second : NULL;
+ }
QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const