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authorShauren <shauren.trinity@gmail.com>2018-03-14 23:31:49 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-14 23:31:49 +0100
commit5bd61e91bf0a4530598a5969047d0374fa761ff8 (patch)
tree0a91d3818d81d8498a064582c5e5ef1dc207803f /src/server/game/Globals/ObjectMgr.h
parentbc88d3bc15debb70432603b21a2319b72db02f49 (diff)
Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.h')
-rw-r--r--src/server/game/Globals/ObjectMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index b8c4125c800..34824b704d4 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1057,7 +1057,7 @@ class TC_GAME_API ObjectMgr
QuestGreeting const* GetQuestGreeting(ObjectGuid guid) const;
WorldSafeLocsEntry const* GetDefaultGraveYard(uint32 team) const;
- WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) const;
+ WorldSafeLocsEntry const* GetClosestGraveYard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const;
bool AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist = true);
void RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist = false);
void LoadGraveyardZones();