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authorkelno <kelno@users.noreply.github.com>2018-01-08 00:32:22 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2018-01-08 00:32:22 +0100
commit70eb18d0e58ecf0cfcda4f410a183c671fbafe5c (patch)
tree0b85cad9a399dd58169018dd6fa6ab328843744d /src/server/game/Globals/ObjectMgr.h
parentf0a394753ad9f1614fd696027c51ed2e297a02f6 (diff)
Core/Creature: improve DB linked_respawn handling (#21172)
* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.h')
-rw-r--r--src/server/game/Globals/ObjectMgr.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 86abec73d3f..e5f8cb7f3bc 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1676,14 +1676,6 @@ class TC_GAME_API ObjectMgr
std::set<uint32> _difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate
std::set<uint32> _hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate
- enum CreatureLinkedRespawnType
- {
- CREATURE_TO_CREATURE,
- CREATURE_TO_GO, // Creature is dependant on GO
- GO_TO_GO,
- GO_TO_CREATURE // GO is dependant on creature
- };
-
std::set<uint32> _transportMaps; // Helper container storing map ids that are for transports only, loaded from gameobject_template
};