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authorMatan Shukry <matanshukry@gmail.com>2021-01-29 11:50:02 +0200
committerGitHub <noreply@github.com>2021-01-29 10:50:02 +0100
commitdb6eb694656c58a817a965e2f5c85874e9c92d12 (patch)
tree34a0bec2ebf23ae6522e61d9b6bade821aefc94c /src/server/game/Globals/ObjectMgr.h
parentd4ad9870105ca149cf6f41563ea26d5faf246fa9 (diff)
Core/Quests: Automatically add quests with AUTO_PUSH flag to player (#25938)
* Removed check for world quests on criteria tree reset * Quests are currently filtered by their tag to only allow untagged or tag == 0 quests (other types are unsupported)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.h')
-rw-r--r--src/server/game/Globals/ObjectMgr.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 7e1750847cd..5ac3b87fff5 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1098,6 +1098,7 @@ class TC_GAME_API ObjectMgr
}
QuestMap const& GetQuestTemplates() const { return _questTemplates; }
+ std::vector<Quest const*> const& GetQuestTemplatesAutoPush() const { return _questTemplatesAutoPush; }
QuestObjective const* GetQuestObjective(uint32 questObjectiveId) const
{
@@ -1701,6 +1702,7 @@ class TC_GAME_API ObjectMgr
std::map<HighGuid, std::unique_ptr<ObjectGuidGeneratorBase>> _guidGenerators;
QuestMap _questTemplates;
+ std::vector<Quest const*> _questTemplatesAutoPush;
QuestObjectivesByIdContainer _questObjectives;
typedef std::unordered_map<uint32, NpcText> NpcTextContainer;