diff options
author | XTZGZoReX <none@none> | 2010-06-06 23:44:21 +0200 |
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committer | XTZGZoReX <none@none> | 2010-06-06 23:44:21 +0200 |
commit | 22950963e908017eefaccf0592feed29238f943b (patch) | |
tree | c94cfcb4e07f5b0212101e3b3c25487ef4202369 /src/server/game/Grids/Grid.h | |
parent | 1170c67a70dbda204cafb72ed80402f18af3b9a6 (diff) |
* Get rid of framework and move the files to game and shared.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Grids/Grid.h')
-rw-r--r-- | src/server/game/Grids/Grid.h | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/src/server/game/Grids/Grid.h b/src/server/game/Grids/Grid.h new file mode 100644 index 00000000000..65bf3c92f9d --- /dev/null +++ b/src/server/game/Grids/Grid.h @@ -0,0 +1,143 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_GRID_H +#define TRINITY_GRID_H + +/* + @class Grid + Grid is a logical segment of the game world represented inside TrinIty. + Grid is bind at compile time to a particular type of object which + we call it the object of interested. There are many types of loader, + specially, dynamic loader, static loader, or on-demand loader. There's + a subtle difference between dynamic loader and on-demand loader but + this is implementation specific to the loader class. From the + Grid's perspective, the loader meets its API requirement is suffice. +*/ + +#include "Platform/Define.h" +#include "Policies/ThreadingModel.h" +#include "TypeContainer.h" +#include "TypeContainerVisitor.h" + +// forward declaration +template<class A, class T, class O> class GridLoader; + +template +< +class ACTIVE_OBJECT, +class WORLD_OBJECT_TYPES, +class GRID_OBJECT_TYPES, +class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT> +> +class Grid +{ + // allows the GridLoader to access its internals + template<class A, class T, class O> friend class GridLoader; + public: + + /** destructor to clean up its resources. This includes unloading the + grid if it has not been unload. + */ + ~Grid() {} + + /** an object of interested enters the grid + */ + template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj) + { + if(!i_objects.template insert<SPECIFIC_OBJECT>(obj)) + assert(false); + } + + /** an object of interested exits the grid + */ + template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj) + { + if(!i_objects.template remove<SPECIFIC_OBJECT>(obj)) + assert(false); + } + + /** Refreshes/update the grid. This required for remote grids. + */ + void RefreshGrid(void) { /* TBI */} + + /** Locks a grid. Any object enters must wait until the grid is unlock. + */ + void LockGrid(void) { /* TBI */ } + + /** Unlocks the grid. + */ + void UnlockGrid(void) { /* TBI */ } + + /** Grid visitor for grid objects + */ + template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor) + { + visitor.Visit(i_container); + } + + /** Grid visitor for world objects + */ + template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor) + { + visitor.Visit(i_objects); + } + + /** Returns the number of object within the grid. + */ + unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); } + + /** Inserts a container type object into the grid. + */ + template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj) + { + if(!i_container.template insert<SPECIFIC_OBJECT>(obj)) + assert(false); + } + + /** Removes a containter type object from the grid + */ + template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj) + { + if(!i_container.template remove<SPECIFIC_OBJECT>(obj)) + assert(false); + } + + /*bool NoWorldObjectInGrid() const + { + return i_objects.GetElements().isEmpty(); + } + + bool NoGridObjectInGrid() const + { + return i_container.GetElements().isEmpty(); + }*/ + private: + + typedef typename ThreadModel::Lock Guard; + typedef typename ThreadModel::VolatileType VolatileType; + + TypeMapContainer<GRID_OBJECT_TYPES> i_container; + TypeMapContainer<WORLD_OBJECT_TYPES> i_objects; + //typedef std::set<void*> ActiveGridObjects; + //ActiveGridObjects m_activeGridObjects; +}; +#endif + |