diff options
author | kaelima <kaelima@live.se> | 2012-03-29 02:56:18 +0200 |
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committer | kaelima <kaelima@live.se> | 2012-03-29 02:56:18 +0200 |
commit | 72d3e856dedaffcddffa6cd36cf56ec5a5809d58 (patch) | |
tree | 21264a1e0a0a6c5494580c61655ee624184763f5 /src/server/game/Grids/GridDefines.h | |
parent | cf29214364d6eacd9599fe809af81a5a683ea328 (diff) |
Core/Grid: revert f9caf79b16e9de5d87dd48cdc450415b6ad33867 - led to some unexpected behavior.
Diffstat (limited to 'src/server/game/Grids/GridDefines.h')
-rw-r--r-- | src/server/game/Grids/GridDefines.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h index 99bb20fe9f6..7bd0da34a46 100644 --- a/src/server/game/Grids/GridDefines.h +++ b/src/server/game/Grids/GridDefines.h @@ -215,8 +215,7 @@ namespace Trinity inline bool IsValidMapCoord(float c) { - //! Since we visit grids in circles, we cannot allow players to relocate to grids on the edge of a map - thus the use of CENTER_GRID_OFFSET - return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - CENTER_GRID_OFFSET - 0.5f); + return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f); } inline bool IsValidMapCoord(float x, float y) |