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authorkaelima <kaelima@live.se>2012-03-29 02:56:18 +0200
committerkaelima <kaelima@live.se>2012-03-29 02:56:18 +0200
commit72d3e856dedaffcddffa6cd36cf56ec5a5809d58 (patch)
tree21264a1e0a0a6c5494580c61655ee624184763f5 /src/server/game/Grids/GridDefines.h
parentcf29214364d6eacd9599fe809af81a5a683ea328 (diff)
Core/Grid: revert f9caf79b16e9de5d87dd48cdc450415b6ad33867 - led to some unexpected behavior.
Diffstat (limited to 'src/server/game/Grids/GridDefines.h')
-rw-r--r--src/server/game/Grids/GridDefines.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index 99bb20fe9f6..7bd0da34a46 100644
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -215,8 +215,7 @@ namespace Trinity
inline bool IsValidMapCoord(float c)
{
- //! Since we visit grids in circles, we cannot allow players to relocate to grids on the edge of a map - thus the use of CENTER_GRID_OFFSET
- return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - CENTER_GRID_OFFSET - 0.5f);
+ return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f);
}
inline bool IsValidMapCoord(float x, float y)