diff options
author | XTZGZoReX <none@none> | 2010-06-06 23:32:59 +0200 |
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committer | XTZGZoReX <none@none> | 2010-06-06 23:32:59 +0200 |
commit | 1170c67a70dbda204cafb72ed80402f18af3b9a6 (patch) | |
tree | 637b49008ff294178d65ece889620fbe88231727 /src/server/game/Grids/GridStates.cpp | |
parent | 7cb74345e049c3f39631dbd3ee2f028ca6ed4076 (diff) |
* Move some grid stuff.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Grids/GridStates.cpp')
-rw-r--r-- | src/server/game/Grids/GridStates.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp new file mode 100644 index 00000000000..9d39531cfad --- /dev/null +++ b/src/server/game/Grids/GridStates.cpp @@ -0,0 +1,76 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "GridStates.h" +#include "GridNotifiers.h" +#include "GameSystem/Grid.h" +#include "Log.h" + +void +InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 &/*x*/, const uint32 &/*y*/, const uint32 &) const +{ +} + +void +ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const +{ + // Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle + info.UpdateTimeTracker(t_diff); + if (info.getTimeTracker().Passed()) + { + if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y)) + { + ObjectGridStoper stoper(grid); + stoper.StopN(); + grid.SetGridState(GRID_STATE_IDLE); + sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId()); + } + else + { + m.ResetGridExpiry(grid, 0.1f); + } + } +} + +void +IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &) const +{ + m.ResetGridExpiry(grid); + grid.SetGridState(GRID_STATE_REMOVAL); + sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId()); +} + +void +RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const +{ + if (!info.getUnloadLock()) + { + info.UpdateTimeTracker(t_diff); + if (info.getTimeTracker().Passed()) + { + if (!m.UnloadGrid(x, y, false)) + { + sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId()); + m.ResetGridExpiry(grid); + } + } + } +} + |