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authorAokromes <Aokromes@users.noreply.github.com>2019-06-26 08:56:20 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-13 00:42:17 +0100
commit30cec73c6106d2f0879a11731afdd840e6bc0bcd (patch)
treefe8b774798c251950495259b512d1ad109a267d1 /src/server/game/Grids/GridStates.cpp
parentc9d52c954793404af02f75af97390d7c82c433ff (diff)
Coding standards (#23514)
* Coding standards * revert part (cherry picked from commit fe744977c917957e112704ccd66e228b826b3f7a)
Diffstat (limited to 'src/server/game/Grids/GridStates.cpp')
-rw-r--r--src/server/game/Grids/GridStates.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index 1d77032a04f..d819a36a620 100644
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -25,7 +25,7 @@ void InvalidState::Update(Map&, NGridType&, GridInfo&, uint32) const
{
}
-void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
+void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
{
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(diff);