diff options
author | megamage <none@none.none> | 2011-12-20 17:05:08 -0500 |
---|---|---|
committer | megamage <none@none.none> | 2011-12-20 17:07:09 -0500 |
commit | 8cf2062c1f253f71696deeda6d7e1e393d115009 (patch) | |
tree | 17aa3ba004215a0b94db3b2da2658c4bb70b8032 /src/server/game/Grids/GridStates.cpp | |
parent | e1afd79b1ee2bceef56c8c768fdd984d5f03967c (diff) |
Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while).
Diffstat (limited to 'src/server/game/Grids/GridStates.cpp')
-rwxr-xr-x | src/server/game/Grids/GridStates.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp index 5f88516c9ac..4e63388c356 100755 --- a/src/server/game/Grids/GridStates.cpp +++ b/src/server/game/Grids/GridStates.cpp @@ -31,7 +31,7 @@ void ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 info.UpdateTimeTracker(t_diff); if (info.getTimeTracker().Passed()) { - if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(grid)) + if (!grid.GetWorldObjectCountInNGrid<Player>() && !m.ActiveObjectsNearGrid(grid)) { ObjectGridStoper worker; TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker); |