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authormegamage <none@none.none>2011-12-20 17:05:08 -0500
committermegamage <none@none.none>2011-12-20 17:07:09 -0500
commit8cf2062c1f253f71696deeda6d7e1e393d115009 (patch)
tree17aa3ba004215a0b94db3b2da2658c4bb70b8032 /src/server/game/Grids/GridStates.cpp
parente1afd79b1ee2bceef56c8c768fdd984d5f03967c (diff)
Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while).
Diffstat (limited to 'src/server/game/Grids/GridStates.cpp')
-rwxr-xr-xsrc/server/game/Grids/GridStates.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index 5f88516c9ac..4e63388c356 100755
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -31,7 +31,7 @@ void ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32
info.UpdateTimeTracker(t_diff);
if (info.getTimeTracker().Passed())
{
- if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(grid))
+ if (!grid.GetWorldObjectCountInNGrid<Player>() && !m.ActiveObjectsNearGrid(grid))
{
ObjectGridStoper worker;
TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker);