diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
commit | b453e124231a90321fe79fbf3a62acdcfa54a691 (patch) | |
tree | ca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Grids/GridStates.cpp | |
parent | ec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff) |
Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Grids/GridStates.cpp')
-rw-r--r-- | src/server/game/Grids/GridStates.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp index 2d00c9db184..61a8553e640 100644 --- a/src/server/game/Grids/GridStates.cpp +++ b/src/server/game/Grids/GridStates.cpp @@ -19,9 +19,12 @@ #include "GridStates.h" #include "GridNotifiers.h" #include "Log.h" +#include "Map.h" +#include "ObjectGridLoader.h" void InvalidState::Update(Map&, NGridType&, GridInfo&, uint32) const -{ } +{ +} void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const { |