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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Grids/GridStates.cpp
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Grids/GridStates.cpp')
-rw-r--r--src/server/game/Grids/GridStates.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index 2d00c9db184..61a8553e640 100644
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -19,9 +19,12 @@
#include "GridStates.h"
#include "GridNotifiers.h"
#include "Log.h"
+#include "Map.h"
+#include "ObjectGridLoader.h"
void InvalidState::Update(Map&, NGridType&, GridInfo&, uint32) const
-{ }
+{
+}
void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
{