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authorAokromes <Aokromes@users.noreply.github.com>2019-06-26 08:56:20 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-06-26 08:56:20 +0200
commitfe744977c917957e112704ccd66e228b826b3f7a (patch)
treece318fb780b0be34356953137c311631dc87de06 /src/server/game/Grids/GridStates.cpp
parent63383da36e27657734cba6ad23c1bd3d68039d90 (diff)
Coding standards (#23514)
* Coding standards * revert part
Diffstat (limited to 'src/server/game/Grids/GridStates.cpp')
-rw-r--r--src/server/game/Grids/GridStates.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index ad81ab44263..5edc9803b52 100644
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -26,7 +26,7 @@ void InvalidState::Update(Map&, NGridType&, GridInfo&, uint32) const
{
}
-void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
+void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
{
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(diff);