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authorfaramir118 <faramir118@gmail.com>2012-03-17 01:45:31 -0500
committerMachiavelli <machiavelli.trinity@gmail.com>2012-04-11 19:58:53 +0200
commitd3c9817c601f1afd3f441d2ad5848fdc939d6936 (patch)
tree8e7c4f99940e9c60dbd91da17462b3348987587c /src/server/game/Grids/GridStates.h
parente3f198ca568e270017585370bca972230dcf67f7 (diff)
make some dtors virtual
this will prevent potential for future memory leaks
Diffstat (limited to 'src/server/game/Grids/GridStates.h')
-rwxr-xr-xsrc/server/game/Grids/GridStates.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h
index 08b66f6bb35..cf649f8d896 100755
--- a/src/server/game/Grids/GridStates.h
+++ b/src/server/game/Grids/GridStates.h
@@ -40,6 +40,7 @@ class GridState
void setMagic() { i_Magic = MAGIC_TESTVAL; }
unsigned int i_Magic;
#endif
+ virtual ~GridState() {};
virtual void Update(Map &, NGridType&, GridInfo &, const uint32 t_diff) const = 0;
};