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authormegamage <none@none.none>2011-12-22 10:15:17 -0500
committermegamage <none@none.none>2011-12-22 10:15:17 -0500
commitce0dfa88a670f65f8bff6457ffd7075b942d43b9 (patch)
treedd41f4de64e1e723376df2a317d952aed451adb4 /src/server/game/Grids/NGrid.h
parente84fffe5886085a58ecdf1418bde214e83df7711 (diff)
Revert "Temp fix for *nix build."
It builds in *nix without this patch. This reverts commit e84fffe5886085a58ecdf1418bde214e83df7711.
Diffstat (limited to 'src/server/game/Grids/NGrid.h')
-rwxr-xr-xsrc/server/game/Grids/NGrid.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
index d0c575da1d6..c87fd7e6129 100755
--- a/src/server/game/Grids/NGrid.h
+++ b/src/server/game/Grids/NGrid.h
@@ -171,8 +171,6 @@ class NGrid
}
*/
- //TODO: This does not compile in *nix. Hope somebody can find out how to write such template function.
- /*
template<class T>
uint32 GetWorldObjectCountInNGrid() const
{
@@ -182,26 +180,6 @@ class NGrid
count += i_cells[x][y].template GetWorldObjectCountInGrid<T>();
return count;
}
- */
-
- //These two temporarily replace GetWorldObjectCountInNGrid
- uint32 GetPlayerCountInNGrid() const
- {
- uint32 count = 0;
- for (uint32 x = 0; x < N; ++x)
- for (uint32 y = 0; y < N; ++y)
- count += i_cells[x][y].GetWorldObjectCountInGrid<Player>();
- return count;
- }
-
- uint32 GetWorldCreatureCountInNGrid() const
- {
- uint32 count = 0;
- for (uint32 x = 0; x < N; ++x)
- for (uint32 y = 0; y < N; ++y)
- count += i_cells[x][y].GetWorldObjectCountInGrid<Creature>();
- return count;
- }
private:
uint32 i_gridId;