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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 23:31:51 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-06-23 23:31:51 +0200
commit1158f267df22c0782fb5f20f7de31f5643ac0b58 (patch)
tree2ca14c1207f30e47c89b66b9c3ee4ca65b519eee /src/server/game/Grids/ObjectGridLoader.cpp
parent00575221e3bfd66a382925d122540b047dcb9e3f (diff)
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI. Fixes #23490.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index ada845e0234..2c17aaa4b1a 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -255,7 +255,6 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
if (iter->GetSource()->IsInCombat())
{
iter->GetSource()->CombatStop();
- iter->GetSource()->GetThreatManager().ClearAllThreat();
iter->GetSource()->AI()->EnterEvadeMode();
}
}