diff options
author | Nay <dnpd.dd@gmail.com> | 2013-03-08 16:25:05 -0800 |
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committer | Nay <dnpd.dd@gmail.com> | 2013-03-08 16:25:05 -0800 |
commit | 41c7f35a31b81cc58f8eda0a2e7b423c34413b52 (patch) | |
tree | de8bc0a77b2091b9823319e08b85566f9142b59c /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | c7463c5f6cd3d882a960eff2cbd414f33ddf0b32 (diff) | |
parent | 49fd11ab5aebcbce86ca2ee48711287cf020d798 (diff) |
Merge pull request #9385 from thomas007788/Doxygen
First step of comment style refactoring to doxygen-style.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 3fb74b6fdcc..dd54836edee 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -44,7 +44,7 @@ void ObjectGridEvacuator::Visit(CreatureMapType &m) } // for loading world object at grid loading (Corpses) -//TODO: to implement npc on transport, also need to load npcs at grid loading +/// @todo to implement npc on transport, also need to load npcs at grid loading class ObjectWorldLoader { public: @@ -121,7 +121,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp if (!obj) continue; - // TODO: this is a hack + /// @todo this is a hack // corpse's map should be reset when the map is unloaded // but it may still exist when the grid is unloaded but map is not // in that case map == currMap @@ -200,7 +200,7 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m) //Some creatures may summon other temp summons in CleanupsBeforeDelete() //So we need this even after cleaner (maybe we can remove cleaner) //Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted - //TODO: Check if that script has the correct logic. Do we really need to summons something before deleting? + /// @todo Check if that script has the correct logic. Do we really need to summons something before deleting? obj->CleanupsBeforeDelete(); ///- object will get delinked from the manager when deleted delete obj; |